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SOMMSQDN.INC
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1997-10-15
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4,711 lines
Level 110,
BattleField
{
FileName BF_Somme_CP_Plyr_Enemy_Squadrons=Somme00.BF,
Title {Somme CP_Player Enemy Squadrons},
Family {SquadList},
//Flying Circus British Sqdns
//-------------------------------------------------------------------
//North Region
//----------------
//SCOUTS
//----------------
Comment {----------------- SCOUTS -----------------------------------},
Event SMZone1_S =
{
Title {SMZone1_S},
Setval {EnemyScoutSquad, SquadAnon}
};
Comment {8 Naval, - 15 May 1917, Lozinghem, Pup},
Event FCSqdn8N_S =
{
Title {FCSqdn8N_S},
Setval {EnemyScoutType00, PT_PUP},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlLozinghem},
Setval {EnemyScoutSquad, SquadAnon},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//16 May -
Comment {8 Naval, 16 May 1917 -, St Eloi, Pup},
Event FCSqdn8N_2S =
{
Title {FCSqdn8N_2S},
Setval {EnemyScoutType00, PT_PUP},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlStEloi},
Setval {EnemyScoutSquad, SquadAnon},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//mick mannock
Comment {40 Sqn, May 1917, Bruay, Nieuport16},
Event FCSqdn40_S =
{
Title {FCSqdn40_S},
Setval {EnemyScoutType00, PT_NIEUPORT16},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlBruay},
Setval {EnemyScoutSquad, Squad40},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax,SKILL_HERO},
Setval {EnemyScoutSkillMin,SKILL_VETERAN},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//THIS WAS TOO FAR AWAY
//DeadCode MS 08Oct96 Event FCSqdn46_S = {Setval {EnemyScoutType00, PT_PUP},
//DeadCode MS 08Oct96 Setval {EnemyScoutHomeBase, SetUID UID_AfAlBruay},
//DeadCode MS 08Oct96 Setval {EnemyScoutSquad, SquadAnon},
//DeadCode MS 08Oct96 Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
//DeadCode MS 08Oct96 Setval {EnemyScoutTactician, CHAR_CAVALIER},
//DeadCode MS 08Oct96 Setval {EnemyScoutCavalier, CHAR_CAVALIER},
//DeadCode MS 08Oct96 Setval {EnemyScoutMorale, MORALE_LOW},
//DeadCode MS 08Oct96 Setval {EnemyScoutSkillMax, SKILL_VETERAN},
//DeadCode MS 08Oct96 Setval {EnemyScoutSkillMin, SKILL_REGULAR},
//DeadCode MS 08Oct96 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 08Oct96 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 08Oct96 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 08Oct96 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 08Oct96 };
Comment {60 Sqn, May 1917, Filescamp Farm, Nieuport16},
Event FCSqdn60_S =
{
Title {FCSqdn60_S},
Setval {EnemyScoutType00, PT_NIEUPORT16},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlFilescampFarm},
Setval {EnemyScoutSquad, Squad60},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_CAVALIER},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
Comment {22 Sqn, May 1917, Flez, FE 2B},
Event FCSqdn22_S =
{
Title {FCSqdn22_S},
Setval {EnemyScoutType00, PT_FE2B},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlFlez},
Setval {EnemyScoutSquad, SquadAnon},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//-------------------------------------------------------------------
//South Region
//2 apr - 31 may 1917
//spads are just too powerful
Comment {19 Sqn, 2 Apr - 31 May 1917, Vert Galand, Pup},
Event FCSqdn19_S =
{
Title {FCSqdn19_S},
Setval {EnemyScoutType00, PT_PUP},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlVertGaland},
Setval {EnemyScoutSquad, SquadAnon},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_VARY}}
};
Comment {56 Sqn, May 1917, Vert Galand, SE 5},
Event FCSqdn56_S =
{
Title {FCSqdn56_S},
Setval {EnemyScoutType00, PT_SE5},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlVertGaland},
Setval {EnemyScoutSquad, Squad56},
Setval {EnemyScoutMorale, 215},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_CAVALIER},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_ACE},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
Comment {29 Sqn, May 1917, Izel le Hameau, Nieuport16},
Event FCSqdn29_S =
{
Title {FCSqdn29_S},
Setval {EnemyScoutType00, PT_NIEUPORT16},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlIzelLeHameau},
Setval {EnemyScoutSquad, Squad29},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_VETERAN},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
Comment {54 Sqn, May 1917, Flez, Pup},
Event FCSqdn54_S =
{
Title {FCSqdn54_S},
Setval {EnemyScoutType00, PT_PUP},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlFlez},
Setval {EnemyScoutSquad, Squad54},
Setval {EnemyScoutMorale, 215},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
Comment {66 Sqn, May 1917, Vert Galand, Pup},
Event FCSqdn66_S =
{
Title {FCSqdn66_S},
Setval {EnemyScoutType00, PT_PUP},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlVertGaland},
Setval {EnemyScoutSquad, Squad66},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
Comment {18 Sqn, May 1917, Bertangles, FE 2B},
Event FCSqdn18_S =
{
Title {FCSqdn18_S},
Setval {EnemyScoutType00, PT_FE2B},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlBertangles},
Setval {EnemyScoutSquad, SquadAnon},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_REGULAR},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//-------------------------------------------------------------------
//Rear
Comment {48 Sqn, May 1917, Bellevue, F2a},
Event FCSqdn48_S =
{
Title {FCSqdn48_S},
Setval {EnemyScoutType00, PT_BRISTOL_F2A},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlBellevue},
Setval {EnemyScoutSquad, Squad48},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_SIG_ELEV,COL_VARY}}
};
Comment {48 Sqn Ace, May 1917, Bellevue, F2a},
Event FCSqdnAce48_S =
{
Title {FCSqdnAce48_S},
Setval {EnemyScoutType00, PT_BRISTOL_F2A},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlBellevue},
Setval {EnemyScoutSquad, SqdnAce48},
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_CAVALIER},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_HERO},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//all campaign BOLLOCKS, these guys had DH2s!!!!
Comment {32 Sqn, May 1917, Lealvillers, Nieuport16},
Event FCSqdn32_S =
{
Title {FCSqdn32_S},
Setval {EnemyScoutType00, PT_NIEUPORT16},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlLealvillers},
Setval {EnemyScoutSquad, SquadAnon},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_VETERAN},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_VARY}}
};
Comment {3 Naval, May 1917, Marieux, Pup},
Event FCSqdn3N_S =
{
Title {FCSqdn3N_S},
Setval {EnemyScoutType00, PT_PUP},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlMarieux},
Setval {EnemyScoutSquad, SquadAnon},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {EnemyScoutSkillMax, SKILL_REGULAR},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
Comment {11 Sqn, May 1917, Izel le Hameau, F2a},
Event FCSqdn11_S =
{
Title {FCSqdn11_S},
Setval {EnemyScoutType00, PT_BRISTOL_F2A},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlIzelLeHameau},
Setval {EnemyScoutSquad, Squad11},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_VETERAN},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//Other Coverage
//25 mar - 7 apr 1918
Comment {101 Sqn, 25 Mar - 7 Apr 1918, Haute Visee, Camel},
Event SR101Al00_S =
{Title {SR101Al00_S},
Setval {EnemyScoutType00, PT_CAMEL},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlHauteVisee},
Setval {EnemyScoutSquad, SquadAnon},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 02Dec96
};
//26 mar - 15 oct 1918
Comment {3 Sqn, 26 Mar - 15 Oct 1918, Candas, Camel},
Event SR03Al00_S =
{Title {SR03Al00_S},
Setval {EnemyScoutType00, PT_CAMEL},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlCandas},
Setval {EnemyScoutSquad, SquadAnon},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_TACTICIAN},
Setval {EnemyScoutMorale, MORALE_EXCELLENT},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 02Dec96
};
//28 mar - 29 apr 1918
Comment {23 Sqn, 28 Mar - 29 Apr 1918, Bertangles, Spad},
Event SR23Al00_S =
{Title {SR23Al00_S},
Setval {EnemyScoutType00, PT_SPAD},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlBertangles},
Setval {EnemyScoutSquad, SquadAnon},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 02Dec96
};
//24 mar - 28 mar 1918
//3 apr -
Comment {48 Sqn, 24 - 28 Mar 1918, Bertangles, F2a},
Event SR48Al00_S =
{Title {SR48Al00_S},
Setval {EnemyScoutType00, PT_BRISTOL_F2A},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlBertangles},
Setval {EnemyScoutSquad, Squad48},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_VARY}}
};
//8 mar - 24 mar 1918
Comment {62 Sqn, 8 Mar - 24 Mar 1918, Cachy, F2a},
Event SR62Al00_S =
{Title {SR62Al00_S},
Setval {EnemyScoutType00, PT_BRISTOL_F2A},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlCachy},
Setval {EnemyScoutSquad, SquadAnon},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_VETERAN},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_VARY}}
};
//15 mar - 28 mar 1918
Comment {70 Sqn, 15 Mar - 28 Mar 1918, Marieux, Camel},
Event SR70Al00_S =
{Title {SR70Al00_S},
Setval {EnemyScoutType00, PT_CAMEL},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlMarieux},
Setval {EnemyScoutSquad, Squad70},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_WBOT,COL_VARY}}//AM 02Dec96
};
//21 jan - 25 mar 1918
Comment {56 Sqn, 21 Jan - 25 Mar 1918, Baizieux, SE 5A},
Event SR56Al00_S =
{Title {SR56Al00_S},
Setval {EnemyScoutType00, PT_SE5A},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlBaizieux},
Setval {EnemyScoutSquad, Squad56},
Setval {EnemyScoutMorale, 215},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_CAVALIER},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_ACE},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_BOD_TAIL,COL_VARY}},//AM 02Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}},//AM 02Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}}//AM 02Dec96
};
Comment {56 Sqn, 26 Mar 1918 -, VertGaland, SE 5A},
Event SR56Al01_S =
{Title {SR56Al01_S},
Setval {EnemyScoutType00, PT_SE5A},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlVertGaland},
Setval {EnemyScoutSquad, Squad56},
Setval {EnemyScoutMorale, 215},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_CAVALIER},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_ACE},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_BOD_TAIL,COL_VARY}},//AM 02Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}},//AM 02Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}}//AM 02Dec96
};
//1 jun 1917 - 27 mar 1918
Comment {11 Sqn, 1 Jun 1917 - 27 Mar 1918, Bellevue, F2a},
Event SR11Al00_S =
{Title {SR11Al00_S},
Setval {EnemyScoutType00, PT_BRISTOL_F2A},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlBellevue},
Setval {EnemyScoutSquad, Squad11},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_VETERAN},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//27 mar - 16 apr 1918
Comment {11 Sqn, 27 Mar - 16 Apr 1918, Fienvillers, F2a},
Event SR11Al01_S =
{Title {SR11Al01_S},
Setval {EnemyScoutType00, PT_BRISTOL_F2A},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlFienvillers},
Setval {EnemyScoutSquad, Squad11},
Setval {EnemyScoutSquad, Squad11},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_VETERAN},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//23 mar - 9 apr
Comment {22 Sqn, 23 Mar - 9 Apr 1918, VertGaland, F2a},
Event SR22Al00_S =
{Title {SR22Al00_S},
Setval {EnemyScoutType00, PT_BRISTOL_F2A},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlVertGaland},
Setval {EnemyScoutSquad, SquadAnon},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//NOT WORTH HAVING FOR 2 DAYS
//DeadCode MS 18Nov96 //26 mar - 28 mar 1918
/DeadCode MS 18Nov96 Comment {SR24Al00_S, //DeadCode MS 18Nov96 PT_SE5A,
/DeadCode MS 18Nov96 Event SR24Al00_S = {Setval {EnemyScoutType00, PT_SE5A, Baizieux}},
/Title {SR24Al00_S},
/DeadCode MS 18Nov96 Setval {EnemyScoutHomeBase, SetUID UID_AfAlBaizieux},
//DeadCode MS 18Nov96 Setval {EnemyScoutCharacter, CHAR_MRAVERAGE},
//DeadCode MS 18Nov96 Setval {EnemyScoutMorale, MORALE_GOOD},
//DeadCode MS 18Nov96 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 18Nov96 };
//22 mar - 27 mar 1918 NOT USED
Comment {41 Sqn, 22 - 27 Mar 1918, Marieux, SE 5A},
Event SR41Al00_S = {Setval {EnemyScoutType00, PT_SE5A},
Title {SR41Al00_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlMarieux},
Setval {EnemyScoutSquad, SquadAnon},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_VETERAN},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//9 apr - 11 apr 1918 NOT USED
Comment {41 Sqn, 9 - 11 Apr 1918, Savy, SE 5A},
Event SR41Al01_S = {Setval {EnemyScoutType00, PT_SE5A},
Title {SR41Al01_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlSavy},
Setval {EnemyScoutSquad, SquadAnon},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_VETERAN},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//DeadCode MS 19Nov96 //8 mar - 23 mar
/DeadCode MS 19Nov96 Event SR60Al00_S = {Setval {EnemyScoutType00, PT_SE5A},
/Title {SR60Al00_S},
/DeadCode MS 19Nov96 Setval {EnemyScoutHomeBase, SetUID UID_AfAlBailleul},
//DeadCode MS 19Nov96 Setval {EnemyScoutSquad, SquadAnon},
//DeadCode MS 19Nov96 Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
//DeadCode MS 19Nov96 Setval {EnemyScoutTactician, CHAR_TACTICIAN},
//DeadCode MS 19Nov96 Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
//DeadCode MS 19Nov96 Setval {EnemyScoutMorale, MORALE_MEDIUM},
//DeadCode MS 19Nov96 Setval {EnemyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96 Setval {EnemyScoutSkillMin, SKILL_NOVICE},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 19Nov96 };
//23 mar - 27 mar 1918
Comment {60 Sqn, 23 - 26 Mar 1918, Bellevue, SE 5A},
Event SR60Al01_S =
{Title {SR60Al01_S},
Setval {EnemyScoutType00, PT_SE5A},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlBellevue},
Setval {EnemyScoutSquad, Squad60},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_CAVALIER},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//27 mar - 12 apr 1918
Comment {60 Sqn, 27 Mar - 12 Apr 1918, Fienvillers, SE 5A},
Event SR60Al02_S =
{Title {SR60Al02_S},
Setval {EnemyScoutType00, PT_SE5A},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlFienvillers},
Setval {EnemyScoutSquad, Squad60},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_CAVALIER},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//13 feb - 23 mar
Comment {19 Sqn, 13 Feb - 23 Mar 1918, Estree Blanche, Spad},
Event SR19Al00_S =
{Title {SR19Al00_S},
Setval {EnemyScoutType00, PT_SPAD},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlEstreeBlanche},
Setval {EnemyScoutSquad, SquadAnon},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_VARY}}
};
//31 mar - 17 aug 1918
Comment {19 Sqn, 31 Mar - 17 August 1918, Savy, Spad},
Event SR19Al01_S =
{Title {SR19Al01_S},
Setval {EnemyScoutType00, PT_SPAD},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlSavy},
Setval {EnemyScoutSquad, SquadAnon},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_WBOT,COL_VARY}}
};
//Event SR32Al00_S = {Setval {EnemyScoutType00, PT_SE5A},
// Setval {EnemyScoutHomeBase, SetUID UID_AfAlPronville},
// Setval {EnemyScoutCharacter, CHAR_MRAVERAGE},
// Setval {EnemyScoutMorale, MORALE_GOOD}
// };
//Event SR62Al00_S = {Setval {EnemyScoutType00, PT_BRISTOL_F2A},
/Title {SR62Al00_S},
/ Setval {EnemyScoutHomeBase, SetUID UID_AfAlVillersCagnicourt},
// Setval {EnemyScoutCharacter, CHAR_MRAVERAGE},
// Setval {EnemyScoutMorale, MORALE_GOOD}
// };
//Event SR40Al00_S = {Setval {EnemyScoutType00, PT_SE5A},
/Title {SR40Al00_S},
/DeadCode MS 18Nov96 Setval {EnemyScoutHomeBase, SetUID UID_AfAlBruay},
//DeadCode MS 18Nov96 Setval {EnemyScoutCharacter, CHAR_MRAVERAGE},
//DeadCode MS 18Nov96 Setval {EnemyScoutMorale, MORALE_GOOD},
//DeadCode MS 18Nov96 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 18Nov96 };
//- 16 may
Comment {46 Sqn, - 16 May 1918, Filescamp Farm, Camel},
Event SR46Al00_S =
{Title {SR46Al00_S},
Setval {EnemyScoutType00, PT_CAMEL},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlFilescampFarm},
Setval {EnemyScoutSquad, SquadAnon},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//13 apr - 26 aug 1918 NOT USED
/DeadCode MS 28Nov96 Event SR20Al00_S = {Setval {EnemyScoutType00, PT_BRISTOL_F2A},
/Title {SR20Al00_S},
/DeadCode MS 28Nov96 Setval {EnemyScoutHomeBase, SetUID UID_AfAlBoisdinghem},
//DeadCode MS 28Nov96 Setval {EnemyScoutSquad, SquadAnon},
//DeadCode MS 28Nov96 Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
//DeadCode MS 28Nov96 Setval {EnemyScoutTactician, CHAR_TACTICIAN},
//DeadCode MS 28Nov96 Setval {EnemyScoutCavalier, CHAR_CAVALIER},
//DeadCode MS 28Nov96 Setval {EnemyScoutMorale, MORALE_MEDIUM},
//DeadCode MS 28Nov96 Setval {EnemyScoutSkillMax, SKILL_ACE},
//DeadCode MS 28Nov96 Setval {EnemyScoutSkillMin, SKILL_POOR},
//DeadCode MS 28Nov96 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 28Nov96 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 28Nov96 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 28Nov96 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 28Nov96 };
// 4 apr - 3 jun 1918 NOT USED
Comment {80 Sqn, 4 Apr - 3 Jun 1918, Bellevue, Camel},
Event SR80Al00_S = {Setval {EnemyScoutType00, PT_CAMEL},
Title {SR80Al00_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlBellevue},
Setval {EnemyScoutSquad, SquadAnon},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//- mar 23 NOT USED
Comment {84 Sqn, - Mar 23 1918, Flez, SE 5A},
Event SR84Al00_S = {Setval {EnemyScoutType00, PT_SE5A},
Title {SR84Al00_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlFlez},
Setval {EnemyScoutSquad, SquadAnon},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//mar 23 - 4 apr NOT USED
Comment {84 Sqn, 23 Mar - 3 Apr 1918, Vert Galand, SE 5A},
Event SR84Al01_S = {Setval {EnemyScoutType00, PT_SE5A},
Title {SR84Al01_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlVertGaland},
Setval {EnemyScoutSquad, SquadAnon},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//4 apr - NOT USED
Comment {84 Sqn, 4 Apr 1918 -, Bertangles, SE 5A},
Event SR84Al02_S = {Setval {EnemyScoutType00, PT_SE5A},
Title {SR84Al02_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlBertangles},
Setval {EnemyScoutSquad, SquadAnon},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//----------------
//CHARGES
//----------------
Comment {----------------- CHARGES -----------------------------------},
Event SMZone1_C =
{
Title {SMZone1_C},
Setval {EnemyScoutSquad, SquadAnon}
};
//7 apr - 2 jun 1917
Comment {5 Sqn, 7 Apr - 2 Jun 1917, Savy, BE 2C},
Event FCSqdn5_C =
{
Title {FCSqdn5_C},
Setval {EnemyChargeType00, PT_BE2C},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlSavy},
Setval {EnemyChargeCharacter, CHAR_MRAVERAGE},
Setval {EnemyChargeMorale, MORALE_GOOD},
Setval {EnemyChargeSkillMax, SKILL_ACE},
Setval {EnemyChargeSkillMin, SKILL_POOR}
};
Comment {2 Sqn, May 1917, Hesdigneul, BE 2C},
Event FCSqdn2_C =
{
Title {FCSqdn2_C},
Setval {EnemyChargeType00, PT_BE2C},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlHesdigneul},
Setval {EnemyChargeSquad, SquadAnon},
Setval {EnemyChargeCharacter, CHAR_TACTICIAN},
Setval {EnemyChargeMorale, MORALE_MEDIUM},
Setval {EnemyChargeSkillMax, SKILL_ACE},
Setval {EnemyChargeSkillMin, SKILL_POOR}
};
Comment {11 Sqn, May 1917, Izel le Hameau, F2a},
Event FCSqdn11_C =
{
Title {FCSqdn11_C},
Setval {EnemyChargeType00, PT_BRISTOL_F2A},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlIzelLeHameau},
Setval {EnemyChargeSquad, Squad11},
Setval {EnemyChargeCharacter, CHAR_TACTICIAN},
Setval {EnemyChargeMorale, MORALE_GOOD},
Setval {EnemyChargeSkillMax, SKILL_HERO},
Setval {EnemyChargeSkillMin, SKILL_VETERAN}
};
Comment {4 Sqn, May 1917, Lealvillers, BE 2C},
Event FCSqdn4_C =
{
Title {FCSqdn4_C},
Setval {EnemyChargeType00, PT_BE2C},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlLealvillers},
//FIXME should be Warloy
Setval {EnemyChargeSquad, SquadAnon},
Setval {EnemyChargeCharacter, CHAR_MRAVERAGE},
Setval {EnemyChargeMorale, MORALE_POOR},
Setval {EnemyChargeSkillMax, SKILL_REGULAR},
Setval {EnemyChargeSkillMin, SKILL_POOR}
};
Comment {59 Sqn, May 1917, Bellevue, RE 8},
Event FCSqdn59_C =
{
Title {FCSqdn59_C},
Setval {EnemyChargeType00, PT_RE8},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlBellevue},
Setval {EnemyChargeSquad, SquadAnon},
Setval {EnemyChargeCharacter, CHAR_TACTICIAN},
Setval {EnemyChargeMorale, MORALE_MEDIUM},
Setval {EnemyChargeSkillMax, SKILL_ACE},
Setval {EnemyChargeSkillMin, SKILL_POOR}
};
//this one is a bit out of the way, although it could reach cambrai
Comment {22 Sqn, May 1917, Flez, FE 2B},
Event FCSqdn22_C =
{
Title {FCSqdn22_C},
Setval {EnemyChargeType00, PT_FE2B},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlFlez},
Setval {EnemyChargeSquad, SquadAnon},
Setval {EnemyChargeCharacter, CHAR_CAVALIER},
Setval {EnemyChargeMorale, MORALE_GOOD},
Setval {EnemyChargeSkillMax, SKILL_ACE},
Setval {EnemyChargeSkillMin, SKILL_REGULAR}
};
Comment {16 Sqn, May 1917, Bruay, RE 8},
Event FCSqdn16_C =
{
Title {FCSqdn16_C},
Setval {EnemyChargeType00, PT_RE8},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlBruay},
Setval {EnemyChargeSquad, SquadAnon},
Setval {EnemyChargeCharacter, CHAR_MRAVERAGE},
Setval {EnemyChargeMorale, MORALE_MEDIUM},
Setval {EnemyChargeSkillMax, SKILL_VETERAN},
Setval {EnemyChargeSkillMin, SKILL_REGULAR}
};
Comment {25 Sqn, May 1917, Lozinghem, FE 2B},
Event FCSqdn25_C =
{
Title {FCSqdn25_C},
Setval {EnemyChargeType00, PT_FE2B},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlLozinghem},
Setval {EnemyChargeSquad, SquadAnon},
Setval {EnemyChargeCharacter, CHAR_CAVALIER},
Setval {EnemyChargeMorale, MORALE_GOOD},
Setval {EnemyChargeSkillMax, SKILL_HERO},
Setval {EnemyChargeSkillMin, SKILL_REGULAR}
};
Comment {43 Sqn, May 1917, Lozinghem, Strutter},
Event FCSqdn43_C =
{
Title {FCSqdn43_C},
Setval {EnemyChargeType00, PT_STRUTTER},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlLozinghem},
//fixme should be treizennes which is a bit far north
Setval {EnemyChargeSquad, Squad43},
Setval {EnemyChargeCharacter, CHAR_TACTICIAN},
Setval {EnemyChargeMorale, MORALE_EXCELLENT},
Setval {EnemyChargeSkillMax, SKILL_HERO},
Setval {EnemyChargeSkillMin, SKILL_REGULAR}
};
Comment {13 Sqn, May 1917, Etrun, BE 2C},
Event FCSqdn13_C =
{
Title {FCSqdn13_C},
Setval {EnemyChargeType00, PT_BE2C},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlEtrun},
Setval {EnemyChargeSquad, SquadAnon},
Setval {EnemyChargeCharacter, CHAR_TACTICIAN},
Setval {EnemyChargeMorale, MORALE_POOR},
Setval {EnemyChargeSkillMax, SKILL_REGULAR},
Setval {EnemyChargeSkillMin, SKILL_NOVICE}
};
//until May 14
Comment {70 Sqn, - 14 May 1917, Fienvillers, Strutter},
Event FCSqdn70_C =
{
Title {FCSqdn70_C},
Setval {EnemyChargeType00, PT_STRUTTER},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlFienvillers},
Setval {EnemyChargeSquad, Squad70},
Setval {EnemyChargeCharacter, CHAR_MRAVERAGE},
Setval {EnemyChargeMorale, MORALE_VERYGOOD},
Setval {EnemyChargeSkillMax, SKILL_ACE},
Setval {EnemyChargeSkillMin, SKILL_POOR}
};
Comment {18 Sqn, May 1917, Bertangles, FE 2B},
Event FCSqdn18_C =
{
Title {FCSqdn18_C},
Setval {EnemyChargeType00, PT_FE2B},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlBertangles},
Setval {EnemyChargeSquad, SquadAnon},
Setval {EnemyChargeCharacter, CHAR_TACTICIAN},
Setval {EnemyChargeMorale, MORALE_MEDIUM},
Setval {EnemyChargeSkillMax, SKILL_REGULAR},
Setval {EnemyChargeSkillMin, SKILL_REGULAR}
};
//This one is bollocks, still in britain
//DeadCode MS 08Oct96 Event FCSqdn58_C = {Setval {EnemyChargeType00, PT_RE8},
//DeadCode MS 08Oct96 Setval {EnemyChargeHomeBase, SetUID UID_AfAlBellevue},
//DeadCode MS 08Oct96 Setval {EnemyChargeSquad, SquadAnon},
//DeadCode MS 08Oct96 Setval {EnemyChargeCharacter, CHAR_TACTICIAN},
//DeadCode MS 08Oct96 Setval {EnemyChargeMorale, MORALE_MEDIUM},
//DeadCode MS 08Oct96 Setval {EnemyChargeSkillMax, SKILL_REGULAR},
//DeadCode MS 08Oct96 Setval {EnemyChargeSkillMin, SKILL_NOVICE}
//DeadCode MS 08Oct96 };
Comment {8 Sqn, May 1917, Boiry St Martin, Be2c},
Event FCSqdn8_C =
{
Title {FCSqdn8_C},
Setval {EnemyChargeType00, PT_BE2C},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlBoiryStMartin},
Setval {EnemyChargeSquad, SquadAnon},
Setval {EnemyChargeCharacter, CHAR_MRAVERAGE},
Setval {EnemyChargeMorale, MORALE_GOOD},
Setval {EnemyChargeSkillMax, SKILL_VETERAN},
Setval {EnemyChargeSkillMin, SKILL_POOR}
};
//Spring Offensive 1918
Comment {Generic Sqn, Spring 1918, VertGaland, BE 2C},
Event SREnemyCharges = {Setval {EnemyChargeType00, PT_BE2C},
Title {SREnemyCharges},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlVertGaland},
Setval {EnemyChargeCharacter, CHAR_CAVALIER},
Setval {EnemyChargeMorale, MORALE_HIGH}
};
// 5 Dec - 22 mar
Comment {15 Sqn, 5 Dec 1917 - 21 Mar 1918, Lechelle, RE 8},
Event SR15Al00_C =
{Title {SR15Al00_C},
Setval {EnemyChargeType00, PT_RE8},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlLechelle},
Setval {EnemyChargeSquad, SquadAnon},
Setval {EnemyChargeCharacter, CHAR_TACTICIAN},
Setval {EnemyChargeMorale, MORALE_MEDIUM},
Setval {EnemyChargeSkillMax, SKILL_VETERAN},
Setval {EnemyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
// 22 mar - 25 mar
Comment {15 Sqn, 22 - 25 Mar 1918, Lavieville, RE 8},
Event SR15Al01_C =
{Title {SR15Al01_C},
Setval {EnemyChargeType00, PT_RE8},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlLavieville},
Setval {EnemyChargeSquad, SquadAnon},
Setval {EnemyChargeCharacter, CHAR_TACTICIAN},
Setval {EnemyChargeMorale, MORALE_MEDIUM},
Setval {EnemyChargeSkillMax, SKILL_VETERAN},
Setval {EnemyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//DeadCode MS 18Nov96 // 25 mar - 26 mar
//DeadCode MS 18Nov96 Event SR15Al04_C =
/Title {SR15Al04_C},
/DeadCode MS 18Nov96 {Setval {EnemyChargeType00, PT_RE8},
//DeadCode MS 18Nov96 Setval {EnemyChargeHomeBase, SetUID UID_AfAlLahoussoye},
//DeadCode MS 18Nov96 Setval {EnemyChargeSquad, SquadAnon},
//DeadCode MS 18Nov96 Setval {EnemyChargeCharacter, CHAR_TACTICIAN},
//DeadCode MS 18Nov96 Setval {EnemyChargeMorale, MORALE_MEDIUM},
//DeadCode MS 18Nov96 Setval {EnemyChargeSkillMax, SKILL_VETERAN},
//DeadCode MS 18Nov96 Setval {EnemyChargeSkillMin, SKILL_POOR},
//DeadCode MS 18Nov96 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 18Nov96 };
// 26 mar - 9 apr
Comment {15 Sqn, 26 Mar - 9 Apr 1918, Fienvillers, RE 8},
Event SR15Al03_C =
{Title {SR15Al03_C},
Setval {EnemyChargeType00, PT_RE8},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlFienvillers},
Setval {EnemyChargeSquad, SquadAnon},
Setval {EnemyChargeCharacter, CHAR_TACTICIAN},
Setval {EnemyChargeMorale, MORALE_MEDIUM},
Setval {EnemyChargeSkillMax, SKILL_VETERAN},
Setval {EnemyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
// 10 apr -
Comment {15 Sqn, 10 Apr 1918 -, Vert Galand, RE 8},
Event SR15Al04_C =
{Title {SR15Al04_C},
Setval {EnemyChargeType00, PT_RE8},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlVertGaland},
Setval {EnemyChargeSquad, SquadAnon},
Setval {EnemyChargeCharacter, CHAR_TACTICIAN},
Setval {EnemyChargeMorale, MORALE_MEDIUM},
Setval {EnemyChargeSkillMax, SKILL_VETERAN},
Setval {EnemyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
// - 21 mar
Comment {59 Sqn, - 21 Mar 1918, Corcelles, RE 8},
Event SR59Al00_C =
{Title {SR59Al00_C},
Setval {EnemyChargeType00, PT_RE8},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlCorcelles},
Setval {EnemyChargeSquad, SquadAnon},
Setval {EnemyChargeCharacter, CHAR_TACTICIAN},
Setval {EnemyChargeMorale, MORALE_GOOD},
Setval {EnemyChargeSkillMax, SKILL_ACE},
Setval {EnemyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
// 22 mar - 26 mar
Comment {59 Sqn, 22 - 25 Mar 1918, Lealvillers, RE 8},
Event SR59Al01_C =
{Title {SR59Al01_C},
Setval {EnemyChargeType00, PT_RE8},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlLealvillers},
Setval {EnemyChargeSquad, SquadAnon},
Setval {EnemyChargeCharacter, CHAR_TACTICIAN},
Setval {EnemyChargeMorale, MORALE_GOOD},
Setval {EnemyChargeSkillMax, SKILL_ACE},
Setval {EnemyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
// 26 mar - 10 apr
Comment {59 Sqn, 26 Mar - 10 Apr 1918, Candas, RE 8},
Event SR59Al02_C =
{Title {SR59Al02_C},
Setval {EnemyChargeType00, PT_RE8},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlCandas},
Setval {EnemyChargeSquad, SquadAnon},
Setval {EnemyChargeCharacter, CHAR_TACTICIAN},
Setval {EnemyChargeMorale, MORALE_GOOD},
Setval {EnemyChargeSkillMax, SKILL_ACE},
Setval {EnemyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
// 10 apr -
Comment {59 Sqn, 10 Apr 1918, Vert Galand, RE 8},
Event SR59Al03_C =
{Title {SR59Al03_C},
Setval {EnemyChargeType00, PT_RE8},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlVertGaland},
Setval {EnemyChargeSquad, SquadAnon},
Setval {EnemyChargeCharacter, CHAR_TACTICIAN},
Setval {EnemyChargeMorale, MORALE_GOOD},
Setval {EnemyChargeSkillMax, SKILL_ACE},
Setval {EnemyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
// - mar 22
Comment {13 Sqn, - 21 Mar 1918, Etrun, RE 8},
Event SR13Al00_C =
{Title {SR13Al00_C},
Setval {EnemyChargeType00, PT_RE8},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlEtrun},
Setval {EnemyChargeSquad, SquadAnon},
Setval {EnemyChargeCharacter, CHAR_TACTICIAN},
Setval {EnemyChargeMorale, MORALE_GOOD},
Setval {EnemyChargeSkillMax, SKILL_VETERAN},
Setval {EnemyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
// mar 22 -
Comment {13 Sqn, 22 Mar 1918 -, Izel Le Hameau, RE 8},
Event SR13Al01_C =
{Title {SR13Al01_C},
Setval {EnemyChargeType00, PT_RE8},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlIzelLeHameau},
Setval {EnemyChargeSquad, SquadAnon},
Setval {EnemyChargeCharacter, CHAR_TACTICIAN},
Setval {EnemyChargeMorale, MORALE_GOOD},
Setval {EnemyChargeSkillMax, SKILL_VETERAN},
Setval {EnemyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
// 5 mar - 10 apr
Comment {102 Sqn, 5 Mar - 10 Apr 1918, Izel Le Hameau, FE 2B},
Event SR102Al01_C =
{Title {SR102Al01_C},
Setval {EnemyChargeType00, PT_FE2B},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlIzelLeHameau},
Setval {EnemyChargeSquad, SquadAnon},
Setval {EnemyChargeCharacter, CHAR_TACTICIAN},
Setval {EnemyChargeMorale, MORALE_VERYGOOD},
Setval {EnemyChargeSkillMax, SKILL_VETERAN},
Setval {EnemyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
Event FCSqdn46_S = {Event FCSqdn40_S};
Event FCNorthJasta_S = {Event FCJasta3_S};
Event FCSouthJasta_S = {Event FCJasta6_S};
Event FCSouthSqdn_S = {Event FCSqdn66_S};
Event FCNorthSqdn_S = {Event FCSqdn60_S};
Event FCSqdn58_C = {Event FCSqdn18_C};
Event SR24Al00_S = {Event SR56Al00_S};
Event SR60Al00_S = {Event SR60Al01_S}
};//end battlefield...
BattleField
{
FileName BF_Somme_CP_Plyr_Friendly_Squadrons=Somme01.BF,
Title {Somme CP_Player Friendly Squadrons},
Family {SquadList},
//----------------
//SCOUTS
//----------------
Comment {----------------- SCOUTS -----------------------------------},
Event SMZone2_S =
{
Title {SMZone2_S},
Setval {EnemyScoutSquad, SquadAnon}
};
Comment {J Novice},
Event FCNovice_S =
{
Title {FCNovice_S},
Setval {FriendlyScoutType00,PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpAulnoy},
Setval {FriendlyScoutSquad, JastaAnon},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_NOVICE},
Setval {FriendlyScoutSkillMin, SKILL_NOVICE},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//FIXME have yet to use this JASTA
//26 nov 1916 - 15 may 1917
Comment {J 22, 26 Nov 1916 - 15 May 1917, Pronville, D3},
Event FCJasta22_S =
{
Title {FCJasta22_S},
Setval {FriendlyScoutType00, PT_ALBATROS_D3},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpPronville},
//DeadCode MS 28Nov96 Setval {FriendlyScoutHomeBase, SetUID UID_AfCpRiencourt},
Setval {FriendlyScoutSquad, JastaAnon},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_REGULAR},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//All Campaign 11 Apr 1917 - 15 Sep 1917
Comment {J 33, 11 Apr - 15 Sep 1917, Villers Au Terte, D3},
Event FCJasta33_S =
{
Title {FCJasta33_S},
Setval {FriendlyScoutType00, PT_ALBATROS_D3},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpVillersAuTerte},
Setval {FriendlyScoutSquad, JastaAnon},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_TACTICIAN},
Setval {FriendlyScoutMorale, MORALE_EXCELLENT},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E3}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};
//All Campaign 5 dec 1916 - 31 jul 1917
Comment {J 2, 5 Dec 1916 - 31 July 1917, Pronville, D3},
Event FCJasta2_S =
{
Title {FCJasta2_S},
Setval {FriendlyScoutType00, PT_ALBATROS_D3},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpPronville},
Setval {FriendlyScoutSquad, Jasta02},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_EXCELLENT},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_VETERAN},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E3}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};
//should be at Bersee, Douai
Comment {J 10, Spring 1917, Douai, D3},
Event FCJasta10_S =
{
Title {FCJasta10_S},
Setval {FriendlyScoutType00, PT_ALBATROS_D3},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpDouai},
Setval {FriendlyScoutSquad, Jasta10},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_VETERAN},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_TAIL_ELEV,COL_E6}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_TAIL_ELEV,COL_E6}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_VARY}}
};
//5 may - 5 jun 1917
Comment {J 7, 5 May - 5 Jun 1917, Eswars, D3},
Event FCJasta7_S =
{
Title {FCJasta7_S},
Setval {FriendlyScoutType00, PT_ALBATROS_D3},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpEswars},
Setval {FriendlyScoutSquad, Jasta07},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_VETERAN},
Setval {FriendlyScoutSkillMin, SKILL_NOVICE},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E6}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_WBOT,COL_E1}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_WBOT,COL_E1}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};
//halberstadt D3??
Comment {J 3, Spring 1917, Guesnain, D3},
Event FCJasta3_S =
{
Title {FCJasta3_S},
Setval {FriendlyScoutType00, PT_ALBATROS_D3},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpGuesnain},
Setval {FriendlyScoutSquad, Jasta03},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_CAVALIER},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_VETERAN},
Setval {FriendlyScoutSkillMin, SKILL_NOVICE},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//MS 08Oct96
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};
Comment {J 4, Spring 1917, Douai, D3},
Event FCJasta4_S =
{
Title {FCJasta4_S},
Setval {FriendlyScoutType00, PT_ALBATROS_D3},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpDouai},
Setval {FriendlyScoutSquad, Jasta04},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E7}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_SAME}}
};
//--------------------------
//SOUTH AREA
//11 Mar 1917 -
Comment {J 5, 11 Mar 1917 -, Estourmel, D3},
Event FCJasta5_S =
{
Title {FCJasta5_S},
Setval {FriendlyScoutType00, PT_ALBATROS_D3},
Setval {FriendlyScoutSquad, Jasta05},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpEstourmel},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_ACE},
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E7}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_SAME}}
};
Comment {J 12, Spring 1917, Epinoy, D3},
Event FCJasta12_S =
{
Title {FCJasta12_S},
Setval {FriendlyScoutType00, PT_ALBATROS_D3},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpEpinoy},
Setval {FriendlyScoutSquad, Jasta12},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_VETERAN},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E7}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E7}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}}
};
//REAR AREA
Comment {J 6, Spring 1917, Aulnoy, D3},
Event FCJasta6_S =
{
Title {FCJasta6_S},
Setval {FriendlyScoutType00, PT_ALBATROS_D3},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpAulnoy},
Setval {FriendlyScoutSquad, Jasta06},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_TACTICIAN},
Setval {FriendlyScoutMorale, 215},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_ACE},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E7}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ELEV_WBOT,COL_E4}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_BOD,COL_E6}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}
};
//Spring Offensive 1918
Comment {J 11, Red Baron, Cappy, Dr1},
Event SRRedBaron =
{
Title {SRRedBaron},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpCappy},
Setval {FriendlyScoutSquad, Jasta11Ace},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_TACTICIAN},
Setval {FriendlyScoutMorale, 215},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_HERO},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//- 25 mar
Comment {J 11, - 25 Mar 1918, Awoignt, Dr1},
Event SR11Cp00_S =
{Title {SR11Cp00_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpAwoignt},
Setval {FriendlyScoutSquad, Jasta11},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_TACTICIAN},
Setval {FriendlyScoutMorale, 215},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_ACE},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},//AM 02Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_SIG,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_WBOT,COL_VARY}},//AM 02Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_ELEV,COL_VARY}}//AM 02Dec96
};
//26 mar - 11 apr
Comment {J 11, 26 Mar - 11 Apr 1918, Lechelle, Dr1},
Event SR11Cp01_S =
{Title {SR11Cp01_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpLechelle},
Setval {FriendlyScoutSquad, Jasta11},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_TACTICIAN},
Setval {FriendlyScoutMorale, 215},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_ACE},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},//AM 02Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_SIG,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_WBOT,COL_VARY}},//AM 02Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_ELEV,COL_VARY}}//AM 02Dec96
};
//12 apr -
Comment {J 11, 12 Apr 1918 -, Cappy, Dr1},
Event SR11Cp02_S =
{Title {SR11Cp02_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpCappy},
Setval {FriendlyScoutSquad, Jasta11},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_TACTICIAN},
Setval {FriendlyScoutMorale, 215},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_ACE},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},//AM 02Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_SIG,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_WBOT,COL_VARY}},//AM 02Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_ELEV,COL_VARY}}//AM 02Dec96
};
//23 nov 1917 - 9 apr 1918
Comment {J 20, 23 Nov 1917 - 9 Apr 1918, Guesnain, Dr1},
Event SR20Cp00_S =
{Title {SR20Cp00_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpGuesnain},
Setval {FriendlyScoutSquad, JastaAnon},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_NOVICE},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_ELEV,COL_VARY}}//AM 02Dec96
};
//1 feb - 28 mar 1918
Comment {J 30, 1 Feb - 28 Mar 1918, Guesnain, Dr1},
Event SR32Cp00_S =
{Title {SR32Cp00_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpGuesnain},
Setval {FriendlyScoutSquad, Jasta32},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_VETERAN},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E5}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E5}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_BOD,COL_E4}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E0}}
};
//Mar 21 -
//15 mar - 14 apr
Comment {J 2, 15 Mar - 14 Apr 1918, Erchin, Pfalz},
Event SR02Cp00_S = {Title {SR02Cp00_S},
Setval {FriendlyScoutType00, PT_PFALZ},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpErchin},
Setval {FriendlyScoutSquad, Jasta02},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_EXCELLENT},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_VETERAN},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_TAIL_ELEV,COL_E6}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_VARY}}
};
//- 11 mar
Comment {J 5, - 11 Mar 1918, Guise, Dr1},
Event SR05Cp00_S = {Title {SR05Cp00_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpGuise},
Setval {FriendlyScoutSquad, Jasta05},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_ACE},
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_BOD,COL_E2}},//AM 02Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_E2}},//AM 02Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_WBOT,COL_VARY}}//AM 02Dec96
};
//11 mar - 21 mar
Comment {J 5, 11 - 21 Mar 1918, Estourmel, Dr1},
Event SR05Cp01_S = {Title {SR05Cp01_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpEstourmel},
Setval {FriendlyScoutSquad, Jasta05},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_ACE},
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_BOD,COL_E2}},//AM 02Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_E2}},//AM 02Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_WBOT,COL_VARY}}//AM 02Dec96
};
//23 apr -
Comment {J 5, 23 Apr 1918 -, Cappy, Dr1},
Event SR05Cp02_S = {Title {SR05Cp02_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpCappy},
Setval {FriendlyScoutSquad, Jasta05},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_ACE},
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_BOD,COL_E2}},//AM 02Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_E2}},//AM 02Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_WBOT,COL_VARY}}//AM 02Dec96
};
//- 20 mar
Comment {J 6, - 20 Mar 1918, Aniche, Dr1},
Event SR06Cp00_S =
{Title {SR06Cp00_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpAniche},
Setval {FriendlyScoutSquad, Jasta06},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_TACTICIAN},
Setval {FriendlyScoutMorale, 215},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_ACE},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_ELEV,COL_E7}},//AM 02Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 02Dec96
};
// Black/white stripes on elevators. Dr1s red and white petal pattern on cowl.
//21 mar - 26 mar
Comment {J 6, 21 - 26 Mar 1918, Awoignt, Dr1},
Event SR06Cp01_S = {Title {SR06Cp01_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpAwoignt},
Setval {FriendlyScoutSquad, Jasta06},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_TACTICIAN},
Setval {FriendlyScoutMorale, 215},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_ACE},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_ELEV,COL_E7}},//AM 02Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 02Dec96
};
//27 mar - 3 apr
Comment {J 6, 27 Mar - 3 Apr 1918, Lechelle, Dr1},
Event SR06Cp02_S = {Title {SR06Cp02_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpLechelle},
Setval {FriendlyScoutSquad, Jasta06},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_TACTICIAN},
Setval {FriendlyScoutMorale, 215},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_ACE},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_ELEV,COL_E7}},//AM 02Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 02Dec96
};
//(-2 feb)
Comment {J 12, - 2 Feb 1918, Roucourt, Dr1},
Event SR12Cp00_S = {Title {SR12Cp00_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpRoucourt},
Setval {FriendlyScoutSquad, Jasta12},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ELEV,COL_E6}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_BOD,COL_E6}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E0}}
};
//Dr1. Black tails, rear fueselage. White spinner or cowlings.
/DeadCode MS 19Nov96 Event SR14Cp00_S = {Setval {FriendlyScoutType00, Dr1},
/Title {SR14Cp00_S},
/DeadCode MS 19Nov96 Setval {FriendlyScoutHomeBase, SetUID UID_AfCpPronville},
//DeadCode MS 19Nov96 Setval {FriendlyScoutSquad, JastaAnon},
//DeadCode MS 19Nov96 Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
//DeadCode MS 19Nov96 Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
//DeadCode MS 19Nov96 Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
//DeadCode MS 19Nov96 Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
//DeadCode MS 19Nov96 Setval {FriendlyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96 Setval {FriendlyScoutSkillMin, SKILL_POOR},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}//DeadCode MS 19Nov96 };
//DeadCode MS 19Nov96 //Horizontal Black\White bands from nose to tail
//DeadCode MS 19Nov96 //- feb 12 Attached to 18 armee
//DeadCode MS 19Nov96 Event SR15Cp00_S = {Setval {FriendlyScoutType00, PT_FOKKER_DR1},
/Title {SR15Cp00_S},
/DeadCode MS 19Nov96 Setval {FriendlyScoutHomeBase, SetUID UID_AfCpGuise},
//DeadCode MS 19Nov96 Setval {FriendlyScoutSquad, JastaAnon},
//DeadCode MS 19Nov96 Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
//DeadCode MS 19Nov96 Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
//DeadCode MS 19Nov96 Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
//DeadCode MS 19Nov96 Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
//DeadCode MS 19Nov96 Setval {FriendlyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96 Setval {FriendlyScoutSkillMin, SKILL_POOR},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}//DeadCode MS 19Nov96 };
//DeadCode MS 19Nov96 //Dark blue fueslages and tail surfaces, Red noses back as far as cockpit area.
//dunno
Comment {J 18, Spring 1918, Guise, Dr1},
Event SR18Cp00_S = {Title {SR18Cp00_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpGuise},
Setval {FriendlyScoutSquad, JastaAnon},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_BOD,COL_E7}},//AM 02Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_E6}},//AM 02Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}/AM 02Dec96
};
//Rear Fusel white with black Raven insignia, front fusel/nose vermillion red.
//Some had striped elevators.
//DeadCode MS 19Nov96 //Attached to 18 armee
//DeadCode MS 19Nov96 Event SR19Cp00_S = {Setval {FriendlyScoutType00, PT_FOKKER_DR1},
/Title {SR19Cp00_S},
/DeadCode MS 19Nov96 Setval {FriendlyScoutHomeBase, SetUID UID_AfCpGuise},
//DeadCode MS 19Nov96 Setval {FriendlyScoutSquad, JastaAnon},
//DeadCode MS 19Nov96 Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
//DeadCode MS 19Nov96 Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
//DeadCode MS 19Nov96 Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
//DeadCode MS 19Nov96 Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
//DeadCode MS 19Nov96 Setval {FriendlyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96 Setval {FriendlyScoutSkillMin, SKILL_POOR},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}//DeadCode MS 19Nov96 };
//Attached to 17 armee JG8
//- 16 mar
Comment {J 23, - 16 Mar 1918, Aniche, Dr1},
Event SR23Cp00_S = {Title {SR23Cp00_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpAniche},
Setval {FriendlyScoutSquad, Jasta23},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_CAVALIER},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}},//AM 02Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E0}}//AM 02Dec96
};
//17 mar - 27 mar
Comment {J 23, 17 - 26 Mar 1918, Emerchicourt, Dr1},
Event SR23Cp01_S = {Title {SR23Cp01_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpEmerchicourt},
Setval {FriendlyScoutSquad, Jasta23},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_CAVALIER},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}},//AM 02Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E0}}//AM 02Dec96
};
//27 mar - 18 apr
Comment {J 23, 27 Mar - 17 Apr 1918, Bapaume, Dr1},
Event SR23Cp02_S = {Title {SR23Cp02_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpBapaume},
Setval {FriendlyScoutSquad, Jasta23},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_CAVALIER},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}},//AM 02Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E0}}//AM 02Dec96
};
//18 apr -
Comment {J 23, 18 Apr 1918 -, Epinoy, Dr1},
Event SR23Cp03_S = {Title {SR23Cp03_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpEpinoy},
Setval {FriendlyScoutSquad, Jasta23},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_CAVALIER},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}},//AM 02Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E0}}//AM 02Dec96
};
//Attached to 2 armee
//- 20 mar
Comment {J 24, - 24 Mar 1918, Guise, Pfalz},
Event SR24Cp00_S = {Title {SR24Cp00_S},
Setval {FriendlyScoutType00, PT_PFALZ},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpGuise},
Setval {FriendlyScoutSquad, JastaAnon},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {FriendlyScoutSkillMax, SKILL_VETERAN},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}};
//Attached to 2 armee
//20 mar - 8 apr
Comment {J 24, 20 Mar - 8 Apr 1918, Villeselve, Pfalz},
Event SR24Cp01_S = {Title {SR24Cp01_S},
Setval {FriendlyScoutType00, PT_PFALZ},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpVilleselve},
Setval {FriendlyScoutSquad, JastaAnon},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {FriendlyScoutSkillMax, SKILL_VETERAN},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//Attached to 17 armee
//13 mar - 10 apr
Comment {J 26, 13 Mar - 10 Apr 1918, Erchin, Dr1},
Event SR26Cp00_S = {Title {SR26Cp00_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpErchin},
Setval {FriendlyScoutSquad, JastaAnon},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_WBOT,COL_E7}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_BOD,COL_E6}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};
//DeadCode MS 19Nov96 //Attached to 2 armee Mar 16
//DeadCode MS 19Nov96 Event SR34Cp00_S = {Setval {FriendlyScoutType00, PT_FOKKER_DR1},
/Title {SR34Cp00_S},
/DeadCode MS 19Nov96 Setval {FriendlyScoutHomeBase, SetUID UID_AfCpInchy},
//DeadCode MS 19Nov96 Setval {FriendlyScoutSquad, JastaAnon},
//DeadCode MS 19Nov96 Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
//DeadCode MS 19Nov96 Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
//DeadCode MS 19Nov96 Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
//DeadCode MS 19Nov96 Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
//DeadCode MS 19Nov96 Setval {FriendlyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96 Setval {FriendlyScoutSkillMin, SKILL_POOR},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 19Nov96 };
//Attached to 17 armee JG8
//7 feb - 28 mar
Comment {J 35, 7 Feb - 28 Mar 1918, Emerchicourt, Pfalz},
Event SR35Cp00_S = {Title {SR35Cp00_S},
Setval {FriendlyScoutType00, PT_PFALZ},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpEmerchicourt},
Setval {FriendlyScoutSquad, JastaAnon},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_REGULAR},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//Attached to 17 armee
//14 mar - 16 apr 1918
Comment {J 36, 14 Mar - 16 Apr 1918, Erchin, D3},
Event SR36Cp00_S = {Title {SR36Cp00_S},
Setval {FriendlyScoutType00, PT_ALBATROS_D3},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpErchin},
Setval {FriendlyScoutSquad, JastaAnon},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_REGULAR},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_TAIL_ELEV,COL_E4}},//AM 02Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_TAIL_ELEV,COL_E4}},//AM 02Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_WBOT,COL_VARY}}//AM 02Dec96
};
//DeadCode MS 19Nov96 //Attached to 2 armee Mar 15
//DeadCode MS 19Nov96 Event SR37Cp00_S = {Setval {FriendlyScoutType00, PT_ALBATROS_D3},
/Title {SR37Cp00_S},
/DeadCode MS 19Nov96 Setval {FriendlyScoutHomeBase, SetUID UID_AfCpInchy},
//DeadCode MS 19Nov96 Setval {FriendlyScoutSquad, JastaAnon},
//DeadCode MS 19Nov96 Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
//DeadCode MS 19Nov96 Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
//DeadCode MS 19Nov96 Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
//DeadCode MS 19Nov96 Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
//DeadCode MS 19Nov96 Setval {FriendlyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96 Setval {FriendlyScoutSkillMin, SKILL_POOR},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 19Nov96 };
//Attached to 2 armee
// 12 Mar - 23 mar
Comment {J 46, 12 - 22 Mar 1918, Bevillers, Pfalz},
Event SR46Cp00_S = {Title {SR46Cp00_S},
Setval {FriendlyScoutType00, PT_PFALZ},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpBevillers},
Setval {FriendlyScoutSquad, JastaAnon},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_CAVALIER},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {FriendlyScoutSkillMax, SKILL_VETERAN},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
// 23 mar -
Comment {J 46, 23 Mar 1918 -, Aniche, Pfalz},
Event SR46Cp01_S = {Title {SR46Cp01_S},
Setval {FriendlyScoutType00, PT_PFALZ},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpAniche},
Setval {FriendlyScoutSquad, JastaAnon},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_CAVALIER},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {FriendlyScoutSkillMax, SKILL_VETERAN},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//Attached to 2 armee
// - Mar 17
Comment {J 58, - 16 Mar 1918, Emerchicourt, Dr1},
Event SR58Cp00_S = {Title {SR58Cp00_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpEmerchicourt},
Setval {FriendlyScoutSquad, JastaAnon},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_VETERAN},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E2}},//AM 02Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_SIG,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_VARY}},//AM 02Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_ELEV,COL_VARY}}//AM 02Dec96
};
//Attached to 2 armee
// Mar 17 - Apr 2
Comment {J 58, 17 Mar - 2 Apr 1918, Aniche, Dr1},
Event SR58Cp01_S = {Title {SR58Cp01_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpAniche},
Setval {FriendlyScoutSquad, JastaAnon},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_VETERAN},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E2}},//AM 02Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_SIG,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_VARY}},//AM 02Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_ELEV,COL_VARY}}//AM 02Dec96
};
//24 mar - 10 apr
Comment {J 3, 24 Mar - 10 Apr 1918, Mons En Chaussee, Pfalz},
Event SR03Cp00_S = {Title {SR03Cp00_S},
Setval {FriendlyScoutType00, PT_PFALZ},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpMonsEnChaussee},
Setval {FriendlyScoutSquad, Jasta03},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//Mar 29 -
//DeadCode MS 26Nov96 Event SR62Cp00_S = {Setval {FriendlyScoutType00, PT_PFALZ},
/Title {SR62Cp00_S},
/DeadCode MS 26Nov96 Setval {FriendlyScoutHomeBase, SetUID UID_AfCpBalatre},
//DeadCode MS 26Nov96 Setval {FriendlyScoutSquad, JastaAnon},
//DeadCode MS 26Nov96 Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
//DeadCode MS 26Nov96 Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
//DeadCode MS 26Nov96 Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
//DeadCode MS 26Nov96 Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
//DeadCode MS 26Nov96 Setval {FriendlyScoutSkillMax, SKILL_ACE},
//DeadCode MS 26Nov96 Setval {FriendlyScoutSkillMin, SKILL_POOR},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 26Nov96 };
//Mar26-Apr6
//DeadCode MS 27Nov96 Event SR69Cp00_S = {Setval {FriendlyScoutType00, PT_PFALZ},
/Title {SR69Cp00_S},
/DeadCode MS 27Nov96 Setval {FriendlyScoutHomeBase, SetUID UID_AfCpVilleselve},
//DeadCode MS 27Nov96 Setval {FriendlyScoutSquad, JastaAnon},
//DeadCode MS 27Nov96 Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
//DeadCode MS 27Nov96 Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
//DeadCode MS 27Nov96 Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
//DeadCode MS 27Nov96 Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
//DeadCode MS 27Nov96 Setval {FriendlyScoutSkillMax, SKILL_ACE},
//DeadCode MS 27Nov96 Setval {FriendlyScoutSkillMin, SKILL_POOR},
//DeadCode MS 27Nov96 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 27Nov96 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 27Nov96 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 27Nov96 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 27Nov96 };
//Mar25 -
//Event SR54Cp00_S = {Setval {FriendlyScoutType00, PT_FOKKER_D7},
/Title {SR54Cp00_S},
/ Setval {FriendlyScoutHomeBase, SetUID UID_AfCpMonsEnChausse},
// Setval {FriendlyScoutCharacter, CHAR_MRAVERAGE},
// Setval {FriendlyScoutMorale, MORALE_MEDIUM}
// };
//DeadCode MS 19Nov96 //LATER
//DeadCode MS 19Nov96
//DeadCode MS 19Nov96 //Attached to 2 armee
//DeadCode MS 19Nov96 Event SR05Cp01_S = {Setval {FriendlyScoutType00, PT_FOKKER_D7},
/Title {SR05Cp01_S},
/DeadCode MS 19Nov96 Setval {FriendlyScoutHomeBase, SetUID UID_AfCpCappy},
//DeadCode MS 19Nov96 Setval {FriendlyScoutSquad, JastaAnon},
//DeadCode MS 19Nov96 Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
//DeadCode MS 19Nov96 Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
//DeadCode MS 19Nov96 Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
//DeadCode MS 19Nov96 Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
//DeadCode MS 19Nov96 Setval {FriendlyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96 Setval {FriendlyScoutSkillMin, SKILL_POOR},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 19Nov96 ;
//Attached to 2 armee Apr -
//Event SR46Cp00_S = {Setval {FriendlyScoutType00, PT_PFALZ},
/Title {SR46Cp00_S},
/ Setval {FriendlyScoutHomeBase, SetUID UID_AfCpLieramont},
// Setval {FriendlyScoutCharacter, CHAR_MRAVERAGE},
// Setval {FriendlyScoutMorale, MORALE_MEDIUM}
// };
Comment {Generic, Spring 1918, Roucourt, D7},
Event SRFriendlySqdn = {Title {SRFriendlySqdn},
Setval {FriendlyScoutType00, PT_FOKKER_D7},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpRoucourt},
Setval {FriendlyScoutSquad, JastaAnon},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//----------------
//CHARGES
//----------------
Comment {----------------- CHARGES -----------------------------------},
Event SMZone2_C =
{
Title {SMZone2_C},
Setval {EnemyScoutSquad, SquadAnon}
};
Comment {Generic, May 1917, Aulnoy, Aviatik},
Event FCNorthJasta_C =
{
Title {FCNorthJasta_C},
Setval {FriendlyChargeType00, PT_AVIATIK_C},
Setval {FriendlyChargeHomeBase, SetUID UID_AfCpAulnoy},
Setval {FriendlyChargeSquad, SquadAnon},
Setval {FriendlyChargeCharacter, CHAR_MRAVERAGE},
Setval {FriendlyChargeMorale, MORALE_MEDIUM},
Setval {FriendlyChargeSkillMax, SKILL_VETERAN},
Setval {FriendlyChargeSkillMin, SKILL_REGULAR}
};
//Need to totally fix this!!!!!!!
Comment {Generic, May 1917, Estourmel, Aviatik},
Event FCSouthJasta_C =
{
Title {FCSouthJasta_C},
Setval {FriendlyChargeType00, PT_AVIATIK_C},
Setval {FriendlyChargeHomeBase, SetUID UID_AfCpEstourmel},
Setval {FriendlyChargeSquad, SquadAnon},
Setval {FriendlyChargeCharacter, CHAR_MRAVERAGE},
Setval {FriendlyChargeMorale, MORALE_MEDIUM},
Setval {FriendlyChargeSkillMax, SKILL_VETERAN},
Setval {FriendlyChargeSkillMin, SKILL_REGULAR}
};
Comment {Generic Spring 1918, Epinoy, Aviatik},
Event SRFriendlyCharge = {Title {SRFriendlyCharge},
Setval {FriendlyChargeType00, PT_AVIATIK_C},
Setval {FriendlyChargeHomeBase, SetUID UID_AfCpEpinoy},
Setval {FriendlyChargeSquad, JastaAnon},
Setval {FriendlyChargeCharacter, CHAR_TACTICIAN},
Setval {FriendlyChargeMorale, MORALE_MEDIUM},
Setval {FriendlyChargeSkillMax, SKILL_VETERAN},
Setval {FriendlyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
Comment {Generic, Spring 1918, Epinoy, Rumpler},
Event SRFriendlyCharge01 = {Setval {FriendlyChargeType00, PT_RUMPLER_C},
Title {SRFriendlyCharge01},
Setval {FriendlyChargeHomeBase, SetUID UID_AfCpEpinoy},
Setval {FriendlyChargeSquad, JastaAnon},
Setval {FriendlyChargeCharacter, CHAR_TACTICIAN},
Setval {FriendlyChargeMorale, MORALE_MEDIUM},
Setval {FriendlyChargeSkillMax, SKILL_VETERAN},
Setval {FriendlyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
Comment {Generic, Spring 1918, Bapaume, Aviatik},
Event SRFriendlyChargeB = {Setval {FriendlyChargeType00, PT_AVIATIK_C},
Title {SRFriendlyChargeB},
Setval {FriendlyChargeHomeBase, SetUID UID_AfCpBapaume},
Setval {FriendlyChargeSquad, JastaAnon},
Setval {FriendlyChargeCharacter, CHAR_TACTICIAN},
Setval {FriendlyChargeMorale, MORALE_MEDIUM},
Setval {FriendlyChargeSkillMax, SKILL_VETERAN},
Setval {FriendlyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
Comment {Generic, Spring 1918, Bapaume, Rumpler},
Event SRFriendlyCharge01B = {Setval {FriendlyChargeType00, PT_RUMPLER_C},
Title {SRFriendlyCharge01B},
Setval {FriendlyChargeHomeBase, SetUID UID_AfCpBapaume},
Setval {FriendlyChargeSquad, JastaAnon},
Setval {FriendlyChargeCharacter, CHAR_TACTICIAN},
Setval {FriendlyChargeMorale, MORALE_MEDIUM},
Setval {FriendlyChargeSkillMax, SKILL_VETERAN},
Setval {FriendlyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
Event SR37Cp00_S = {Event SRFriendlySqdn};
Event SR34Cp00_S = {Event SRFriendlySqdn};
Event SR15Cp00_S = {Event SRFriendlySqdn};
Event SR14Cp00_S = {Event SRFriendlySqdn};
Event SR19Cp00_S = {Event SRFriendlySqdn}
};//end battlefield...
//*********************************************************************
BattleField
{
FileName BF_Somme_AL_Plyr_Friendly_Squadrons=Somme02.BF,
Title {Somme AL_Player Friendly Squadrons},
Family {SquadList},
//----------------
//SCOUTS
//----------------
Comment {----------------- SCOUTS -----------------------------------},
Event SMZone3_S =
{
Title {SMZone3_S},
Setval {EnemyScoutSquad, SquadAnon}
};
//Flying Circus British Sqdns
//-------------------------------------------------------------------
//North Region
Comment {8 Naval, - 15 May 1917, Lozinghem, Pup},
Event FRSqdn8N_S =
{
Title {FRSqdn8N_S},
Setval {FriendlyScoutType00, PT_PUP},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlLozinghem},
Setval {FriendlyScoutSquad, SquadAnon},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//16 May -
Comment {8 Naval, 16 May 1917 -, St Eloi, Pup},
Event FRSqdn8N_2S =
{
Title {FRSqdn8N_2S},
Setval {FriendlyScoutType00, PT_PUP},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlStEloi},
Setval {FriendlyScoutSquad, SquadAnon},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//mick mannock
Comment {40 Sqn, May 1917, Bruay, Nieuport16},
Event FRSqdn40_S =
{
Title {FRSqdn40_S},
Setval {FriendlyScoutType00, PT_NIEUPORT16},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlBruay},
Setval {FriendlyScoutSquad, Squad40},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax,SKILL_HERO},
Setval {FriendlyScoutSkillMin,SKILL_VETERAN},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//THIS WAS TOO FAR AWAY
//DeadCode MS 08Oct96 Event FRSqdn46_S = {Setval {FriendlyScoutType00, PT_PUP},
//DeadCode MS 08Oct96 Setval {FriendlyScoutHomeBase, SetUID UID_AfAlBruay},
//DeadCode MS 08Oct96 Setval {FriendlyScoutSquad, SquadAnon},
//DeadCode MS 08Oct96 Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
//DeadCode MS 08Oct96 Setval {FriendlyScoutTactician, CHAR_CAVALIER},
//DeadCode MS 08Oct96 Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
//DeadCode MS 08Oct96 Setval {FriendlyScoutMorale, MORALE_LOW},
//DeadCode MS 08Oct96 Setval {FriendlyScoutSkillMax, SKILL_VETERAN},
//DeadCode MS 08Oct96 Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
//DeadCode MS 08Oct96 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 08Oct96 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 08Oct96 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 08Oct96 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 08Oct96 };
Comment {60 Sqn, May 1917, Filescamp Farm, Nieuport16},
Event FRSqdn60_S =
{
Title {FRSqdn60_S},
Setval {FriendlyScoutType00, PT_NIEUPORT16},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlFilescampFarm},
Setval {FriendlyScoutSquad, Squad60},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_CAVALIER},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
Comment {22 Sqn, May 1917, Flez, FE 2B},
Event FRSqdn22_S =
{
Title {FRSqdn22_S},
Setval {FriendlyScoutType00, PT_FE2B},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlFlez},
Setval {FriendlyScoutSquad, SquadAnon},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//-------------------------------------------------------------------
//South Region
//2 apr - 31 may 1917
//spads are just too powerful
Comment {19 Sqn, 2 Apr - 31 May 1917, Vert Galand, Pup},
Event FRSqdn19_S =
{
Title {FRSqdn19_S},
Setval {FriendlyScoutType00, PT_PUP},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlVertGaland},
Setval {FriendlyScoutSquad, SquadAnon},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_VARY}}
};
Comment {56 Sqn, May 1917, Vert Galand, SE 5},
Event FRSqdn56_S =
{
Title {FRSqdn56_S},
Setval {FriendlyScoutType00, PT_SE5},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlVertGaland},
Setval {FriendlyScoutSquad, Squad56},
Setval {FriendlyScoutMorale, 215},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_CAVALIER},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_ACE},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
Comment {29 Sqn, May 1917, Izel le Hameau, Nieuport16},
Event FRSqdn29_S =
{
Title {FRSqdn29_S},
Setval {FriendlyScoutType00, PT_NIEUPORT16},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlIzelLeHameau},
Setval {FriendlyScoutSquad, Squad29},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_VETERAN},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
Comment {54 Sqn, May 1917, Flez, Pup},
Event FRSqdn54_S =
{
Title {FRSqdn54_S},
Setval {FriendlyScoutType00, PT_PUP},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlFlez},
Setval {FriendlyScoutSquad, Squad54},
Setval {FriendlyScoutMorale, 215},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
Comment {66 Sqn, May 1917, Vert Galand, Pup},
Event FRSqdn66_S =
{
Title {FRSqdn66_S},
Setval {FriendlyScoutType00, PT_PUP},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlVertGaland},
Setval {FriendlyScoutSquad, Squad66},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
Comment {18 Sqn, May 1917, Bertangles, FE 2B},
Event FRSqdn18_S =
{
Title {FRSqdn18_S},
Setval {FriendlyScoutType00, PT_FE2B},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlBertangles},
Setval {FriendlyScoutSquad, SquadAnon},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_REGULAR},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//-------------------------------------------------------------------
//Rear
Comment {48 Sqn, May 1917, Bellevue, F2a},
Event FRSqdn48_S =
{
Title {FRSqdn48_S},
Setval {FriendlyScoutType00, PT_BRISTOL_F2A},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlBellevue},
Setval {FriendlyScoutSquad, Squad48},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_SIG_ELEV,COL_VARY}}
};
Comment {48 Sqn Ace, May 1917, Bellevue, F2a},
Event FRSqdnAce48_S =
{
Title {FRSqdnAce48_S},
Setval {FriendlyScoutType00, PT_BRISTOL_F2A},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlBellevue},
Setval {FriendlyScoutSquad, SqdnAce48},
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_CAVALIER},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_HERO},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//all campaign BOLLOCKS, these guys had DH2s!!!!
Comment {32 Sqn, May 1917, Lealvillers, Nieuport16},
Event FRSqdn32_S =
{
Title {FRSqdn32_S},
Setval {FriendlyScoutType00, PT_NIEUPORT16},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlLealvillers},
Setval {FriendlyScoutSquad, SquadAnon},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_VETERAN},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_VARY}}
};
Comment {3 Naval, May 1917, Marieux, Pup},
Event FRSqdn3N_S =
{
Title {FRSqdn3N_S},
Setval {FriendlyScoutType00, PT_PUP},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlMarieux},
Setval {FriendlyScoutSquad, SquadAnon},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {FriendlyScoutSkillMax, SKILL_REGULAR},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
Comment {11 Sqn, May 1917, Izel le Hameau, F2a},
Event FRSqdn11_S =
{
Title {FRSqdn11_S},
Setval {FriendlyScoutType00, PT_BRISTOL_F2A},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlIzelLeHameau},
Setval {FriendlyScoutSquad, Squad11},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_VETERAN},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//Other Coverage
//25 mar - 7 apr 1918
Comment {101 Sqn, 25 Mar - 7 Apr 1918, Haute Visee, Camel},
Event SO101Al00_S =
{Title {SO101Al00_S},
Setval {FriendlyScoutType00, PT_CAMEL},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlHauteVisee},
Setval {FriendlyScoutSquad, SquadAnon},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 02Dec96
};
//26 mar - 15 oct 1918
Comment {3 Sqn, 26 Mar - 15 Oct 1918, Candas, Camel},
Event SO03Al00_S =
{Title {SO03Al00_S},
Setval {FriendlyScoutType00, PT_CAMEL},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlCandas},
Setval {FriendlyScoutSquad, SquadAnon},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_TACTICIAN},
Setval {FriendlyScoutMorale, MORALE_EXCELLENT},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 02Dec96
};
//28 mar - 29 apr 1918
Comment {23 Sqn, 28 Mar - 29 Apr 1918, Bertangles, Spad},
Event SO23Al00_S =
{Title {SO23Al00_S},
Setval {FriendlyScoutType00, PT_SPAD},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlBertangles},
Setval {FriendlyScoutSquad, SquadAnon},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 02Dec96
};
//24 mar - 28 mar 1918
//3 apr -
Comment {48 Sqn, 24 - 28 Mar 1918, Bertangles, F2a},
Event SO48Al00_S =
{Title {SO48Al00_S},
Setval {FriendlyScoutType00, PT_BRISTOL_F2A},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlBertangles},
Setval {FriendlyScoutSquad, Squad48},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_VARY}}
};
//8 mar - 24 mar 1918
Comment {62 Sqn, 8 - 24 Mar 1918, Cachy, F2a},
Event SO62Al00_S =
{Title {SO62Al00_S},
Setval {FriendlyScoutType00, PT_BRISTOL_F2A},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlCachy},
Setval {FriendlyScoutSquad, SquadAnon},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_VETERAN},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_VARY}}
};
//15 mar - 28 mar 1918
Comment {70 Sqn, 15 - 28 Mar 1918, Marieux, Camel},
Event SO70Al00_S =
{Title {SO70Al00_S},
Setval {FriendlyScoutType00, PT_CAMEL},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlMarieux},
Setval {FriendlyScoutSquad, Squad70},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_WBOT,COL_VARY}}//AM 02Dec96
};
//21 jan - 25 mar 1918
Comment {56 Sqn, 21 Jan - 25 Mar 1918, Baizieux, SE 5A},
Event SO56Al00_S =
{Title {SO56Al00_S},
Setval {FriendlyScoutType00, PT_SE5A},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlBaizieux},
Setval {FriendlyScoutSquad, Squad56},
Setval {FriendlyScoutMorale, 215},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_CAVALIER},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_ACE},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_BOD_TAIL,COL_VARY}},//AM 02Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}},//AM 02Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}}//AM 02Dec96
};
Comment {56 Sqn, 26 Mar 1918 -, VertGaland, SE 5A},
Event SO56Al01_S =
{Title {SO56Al01_S},
Setval {FriendlyScoutType00, PT_SE5A},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlVertGaland},
Setval {FriendlyScoutSquad, Squad56},
Setval {FriendlyScoutMorale, 215},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_CAVALIER},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_ACE},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_BOD_TAIL,COL_VARY}},//AM 02Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}},//AM 02Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}}//AM 02Dec96
};
//1 jun 1917 - 27 mar 1918
Comment {11 Sqn, 1 Jun 1917 - 27 Mar 1918, Bellevue, F2a},
Event SO11Al00_S =
{Title {SO11Al00_S},
Setval {FriendlyScoutType00, PT_BRISTOL_F2A},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlBellevue},
Setval {FriendlyScoutSquad, Squad11},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_VETERAN},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//27 mar - 16 apr 1918
Comment {11 Sqn, 27 Mar - 16 Apr 1918, Fienvillers, F2a},
Event SO11Al01_S =
{Title {SO11Al01_S},
Setval {FriendlyScoutType00, PT_BRISTOL_F2A},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlFienvillers},
Setval {FriendlyScoutSquad, Squad11},
Setval {FriendlyScoutSquad, Squad11},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_VETERAN},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//23 mar - 9 apr
Comment {22 Sqn, 23 Mar - 9 Apr 1918, VertGaland, F2a},
Event SO22Al00_S =
{Title {SO22Al00_S},
Setval {FriendlyScoutType00, PT_BRISTOL_F2A},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlVertGaland},
Setval {FriendlyScoutSquad, SquadAnon},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//NOT WORTH HAVING FOR 2 DAYS
//DeadCode MS 18Nov96 //26 mar - 28 mar 1918
//DeadCode MS 18Nov96 Comment {SO24Al00_S, //DeadCode MS 18Nov96 PT_SE5A,
//DeadCode MS 18Nov96 Event SO24Al00_S = {Setval {FriendlyScoutType00, PT_SE5A, Baizieux}},
/Title {SO24Al00_S},
/DeadCode MS 18Nov96 Setval {FriendlyScoutHomeBase, SetUID UID_AfAlBaizieux},
//DeadCode MS 18Nov96 Setval {FriendlyScoutCharacter, CHAR_MRAVERAGE},
//DeadCode MS 18Nov96 Setval {FriendlyScoutMorale, MORALE_GOOD},
//DeadCode MS 18Nov96 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 18Nov96 };
//22 mar - 27 mar 1918 NOT USED
Comment {41 Sqn, 22 - 27 Mar 1918, Marieux, SE 5A},
Event SO41Al00_S = {Setval {FriendlyScoutType00, PT_SE5A},
Title {SO41Al00_S},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlMarieux},
Setval {FriendlyScoutSquad, SquadAnon},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_VETERAN},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//9 apr - 11 apr 1918 NOT USED
Comment {41 Sqn, 9 - 11 Apr 1918, Savy, SE 5A},
Event SO41Al01_S = {Setval {FriendlyScoutType00, PT_SE5A},
Title {SO41Al01_S},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlSavy},
Setval {FriendlyScoutSquad, SquadAnon},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_VETERAN},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//DeadCode MS 19Nov96 //8 mar - 23 mar
/DeadCode MS 19Nov96 Event SO60Al00_S = {Setval {FriendlyScoutType00, PT_SE5A},
/Title {SO60Al00_S},
/DeadCode MS 19Nov96 Setval {FriendlyScoutHomeBase, SetUID UID_AfAlBailleul},
//DeadCode MS 19Nov96 Setval {FriendlyScoutSquad, SquadAnon},
//DeadCode MS 19Nov96 Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
//DeadCode MS 19Nov96 Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
//DeadCode MS 19Nov96 Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
//DeadCode MS 19Nov96 Setval {FriendlyScoutMorale, MORALE_MEDIUM},
//DeadCode MS 19Nov96 Setval {FriendlyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96 Setval {FriendlyScoutSkillMin, SKILL_NOVICE},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 19Nov96 };
//23 mar - 27 mar 1918
Comment {60 Sqn, 23 - 26 Mar 1918, Bellevue, SE 5A},
Event SO60Al01_S =
{Title {SO60Al01_S},
Setval {FriendlyScoutType00, PT_SE5A},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlBellevue},
Setval {FriendlyScoutSquad, Squad60},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_CAVALIER},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//27 mar - 12 apr 1918
Comment {60 Sqn, 27 Mar - 12 Apr 1918, Fienvillers, SE 5A},
Event SO60Al02_S =
{Title {SO60Al02_S},
Setval {FriendlyScoutType00, PT_SE5A},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlFienvillers},
Setval {FriendlyScoutSquad, Squad60},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_CAVALIER},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//13 feb - 23 mar
Comment {19 Sqn, 13 Feb - 23 Mar 1918, Estree Blanche, Spad},
Event SO19Al00_S =
{Title {SO19Al00_S},
Setval {FriendlyScoutType00, PT_SPAD},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlEstreeBlanche},
Setval {FriendlyScoutSquad, SquadAnon},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_VARY}}
};
//31 mar - 17 aug 1918
Comment {19 Sqn, 31 Mar - 17 August 1918, Savy, Spad},
Event SO19Al01_S =
{Title {SO19Al01_S},
Setval {FriendlyScoutType00, PT_SPAD},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlSavy},
Setval {FriendlyScoutSquad, SquadAnon},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_WBOT,COL_VARY}}
};
//Event SO32Al00_S = {Setval {FriendlyScoutType00, PT_SE5A},
// Setval {FriendlyScoutHomeBase, SetUID UID_AfAlPronville},
// Setval {FriendlyScoutCharacter, CHAR_MRAVERAGE},
// Setval {FriendlyScoutMorale, MORALE_GOOD}
// };
//Event SO62Al00_S = {Setval {FriendlyScoutType00, PT_BRISTOL_F2A},
/Title {SO62Al00_S},
/ Setval {FriendlyScoutHomeBase, SetUID UID_AfAlVillersCagnicourt},
// Setval {FriendlyScoutCharacter, CHAR_MRAVERAGE},
// Setval {FriendlyScoutMorale, MORALE_GOOD}
// };
//Event SO40Al00_S = {Setval {FriendlyScoutType00, PT_SE5A},
/Title {SO40Al00_S},
/DeadCode MS 18Nov96 Setval {FriendlyScoutHomeBase, SetUID UID_AfAlBruay},
//DeadCode MS 18Nov96 Setval {FriendlyScoutCharacter, CHAR_MRAVERAGE},
//DeadCode MS 18Nov96 Setval {FriendlyScoutMorale, MORALE_GOOD},
//DeadCode MS 18Nov96 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 18Nov96 };
//- 16 may
Comment {46 Sqn, - 16 May 1918, Filescamp Farm, Camel},
Event SO46Al00_S =
{Title {SO46Al00_S},
Setval {FriendlyScoutType00, PT_CAMEL},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlFilescampFarm},
Setval {FriendlyScoutSquad, SquadAnon},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//13 apr - 26 aug 1918 NOT USED
/DeadCode MS 28Nov96 Event SO20Al00_S = {Setval {FriendlyScoutType00, PT_BRISTOL_F2A},
/Title {SO20Al00_S},
/DeadCode MS 28Nov96 Setval {FriendlyScoutHomeBase, SetUID UID_AfAlBoisdinghem},
//DeadCode MS 28Nov96 Setval {FriendlyScoutSquad, SquadAnon},
//DeadCode MS 28Nov96 Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
//DeadCode MS 28Nov96 Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
//DeadCode MS 28Nov96 Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
//DeadCode MS 28Nov96 Setval {FriendlyScoutMorale, MORALE_MEDIUM},
//DeadCode MS 28Nov96 Setval {FriendlyScoutSkillMax, SKILL_ACE},
//DeadCode MS 28Nov96 Setval {FriendlyScoutSkillMin, SKILL_POOR},
//DeadCode MS 28Nov96 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 28Nov96 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 28Nov96 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 28Nov96 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 28Nov96 };
// 4 apr - 3 jun 1918 NOT USED
Comment {80 Sqn, 4 Apr - 3 Jun 1918, Bellevue, Camel},
Event SO80Al00_S = {Setval {FriendlyScoutType00, PT_CAMEL},
Title {SO80Al00_S},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlBellevue},
Setval {FriendlyScoutSquad, SquadAnon},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//- mar 23 NOT USED
Comment {84 Sqn, - Mar 23 1918, Flez, SE 5A},
Event SO84Al00_S = {Setval {FriendlyScoutType00, PT_SE5A},
Title {SO84Al00_S},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlFlez},
Setval {FriendlyScoutSquad, SquadAnon},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//mar 23 - 4 apr NOT USED
Comment {84 Sqn, 23 Mar - 3 Apr 1918, Vert Galand, SE 5A},
Event SO84Al01_S = {Setval {FriendlyScoutType00, PT_SE5A},
Title {SO84Al01_S},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlVertGaland},
Setval {FriendlyScoutSquad, SquadAnon},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//4 apr - NOT USED
Comment {84 Sqn, 4 Apr 1918 -, Bertangles, SE 5A},
Event SO84Al02_S = {Setval {FriendlyScoutType00, PT_SE5A},
Title {SO84Al02_S},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlBertangles},
Setval {FriendlyScoutSquad, SquadAnon},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//----------------
//CHARGES
//----------------
Comment {----------------- CHARGES -----------------------------------},
Event SMZone3_C =
{
Title {SMZone3_C},
Setval {EnemyScoutSquad, SquadAnon}
};
//7 apr - 2 jun 1917
Comment {5 Sqn, 7 Apr - 2 Jun 1917, Savy, BE 2C},
Event FRSqdn5_C =
{
Title {FRSqdn5_C},
Setval {FriendlyChargeType00, PT_BE2C},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlSavy},
Setval {FriendlyChargeCharacter, CHAR_MRAVERAGE},
Setval {FriendlyChargeMorale, MORALE_GOOD},
Setval {FriendlyChargeSkillMax, SKILL_ACE},
Setval {FriendlyChargeSkillMin, SKILL_POOR}
};
Comment {2 Sqn, May 1917, Hesdigneul, BE 2C},
Event FRSqdn2_C =
{
Title {FRSqdn2_C},
Setval {FriendlyChargeType00, PT_BE2C},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlHesdigneul},
Setval {FriendlyChargeSquad, SquadAnon},
Setval {FriendlyChargeCharacter, CHAR_TACTICIAN},
Setval {FriendlyChargeMorale, MORALE_MEDIUM},
Setval {FriendlyChargeSkillMax, SKILL_ACE},
Setval {FriendlyChargeSkillMin, SKILL_POOR}
};
Comment {11 Sqn, May 1917, Izel le Hameau, F2a},
Event FRSqdn11_C =
{
Title {FRSqdn11_C},
Setval {FriendlyChargeType00, PT_BRISTOL_F2A},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlIzelLeHameau},
Setval {FriendlyChargeSquad, Squad11},
Setval {FriendlyChargeCharacter, CHAR_TACTICIAN},
Setval {FriendlyChargeMorale, MORALE_GOOD},
Setval {FriendlyChargeSkillMax, SKILL_HERO},
Setval {FriendlyChargeSkillMin, SKILL_VETERAN}
};
Comment {4 Sqn, May 1917, Lealvillers, BE 2C},
Event FRSqdn4_C =
{
Title {FRSqdn4_C},
Setval {FriendlyChargeType00, PT_BE2C},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlLealvillers},
//FIXME should be Warloy
Setval {FriendlyChargeSquad, SquadAnon},
Setval {FriendlyChargeCharacter, CHAR_MRAVERAGE},
Setval {FriendlyChargeMorale, MORALE_POOR},
Setval {FriendlyChargeSkillMax, SKILL_REGULAR},
Setval {FriendlyChargeSkillMin, SKILL_POOR}
};
Comment {59 Sqn, May 1917, Bellevue, RE 8},
Event FRSqdn59_C =
{
Title {FRSqdn59_C},
Setval {FriendlyChargeType00, PT_RE8},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlBellevue},
Setval {FriendlyChargeSquad, SquadAnon},
Setval {FriendlyChargeCharacter, CHAR_TACTICIAN},
Setval {FriendlyChargeMorale, MORALE_MEDIUM},
Setval {FriendlyChargeSkillMax, SKILL_ACE},
Setval {FriendlyChargeSkillMin, SKILL_POOR}
};
//this one is a bit out of the way, although it could reach cambrai
Comment {22 Sqn, May 1917, Flez, FE 2B},
Event FRSqdn22_C =
{
Title {FRSqdn22_C},
Setval {FriendlyChargeType00, PT_FE2B},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlFlez},
Setval {FriendlyChargeSquad, SquadAnon},
Setval {FriendlyChargeCharacter, CHAR_CAVALIER},
Setval {FriendlyChargeMorale, MORALE_GOOD},
Setval {FriendlyChargeSkillMax, SKILL_ACE},
Setval {FriendlyChargeSkillMin, SKILL_REGULAR}
};
Comment {16 Sqn, May 1917, Bruay, RE 8},
Event FRSqdn16_C =
{
Title {FRSqdn16_C},
Setval {FriendlyChargeType00, PT_RE8},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlBruay},
Setval {FriendlyChargeSquad, SquadAnon},
Setval {FriendlyChargeCharacter, CHAR_MRAVERAGE},
Setval {FriendlyChargeMorale, MORALE_MEDIUM},
Setval {FriendlyChargeSkillMax, SKILL_VETERAN},
Setval {FriendlyChargeSkillMin, SKILL_REGULAR}
};
Comment {25 Sqn, May 1917, Lozinghem, FE 2B},
Event FRSqdn25_C =
{
Title {FRSqdn25_C},
Setval {FriendlyChargeType00, PT_FE2B},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlLozinghem},
Setval {FriendlyChargeSquad, SquadAnon},
Setval {FriendlyChargeCharacter, CHAR_CAVALIER},
Setval {FriendlyChargeMorale, MORALE_GOOD},
Setval {FriendlyChargeSkillMax, SKILL_HERO},
Setval {FriendlyChargeSkillMin, SKILL_REGULAR}
};
Comment {43 Sqn, May 1917, Lozinghem, Strutter},
Event FRSqdn43_C =
{
Title {FRSqdn43_C},
Setval {FriendlyChargeType00, PT_STRUTTER},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlLozinghem},
//fixme should be treizennes which is a bit far north
Setval {FriendlyChargeSquad, Squad43},
Setval {FriendlyChargeCharacter, CHAR_TACTICIAN},
Setval {FriendlyChargeMorale, MORALE_EXCELLENT},
Setval {FriendlyChargeSkillMax, SKILL_HERO},
Setval {FriendlyChargeSkillMin, SKILL_REGULAR}
};
Comment {13 Sqn, May 1917, Etrun, BE 2C},
Event FRSqdn13_C =
{
Title {FRSqdn13_C},
Setval {FriendlyChargeType00, PT_BE2C},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlEtrun},
Setval {FriendlyChargeSquad, SquadAnon},
Setval {FriendlyChargeCharacter, CHAR_TACTICIAN},
Setval {FriendlyChargeMorale, MORALE_POOR},
Setval {FriendlyChargeSkillMax, SKILL_REGULAR},
Setval {FriendlyChargeSkillMin, SKILL_NOVICE}
};
//until May 14
Comment {70 Sqn, - 14 May 1917, Fienvillers, Strutter},
Event FRSqdn70_C =
{
Title {FRSqdn70_C},
Setval {FriendlyChargeType00, PT_STRUTTER},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlFienvillers},
Setval {FriendlyChargeSquad, Squad70},
Setval {FriendlyChargeCharacter, CHAR_MRAVERAGE},
Setval {FriendlyChargeMorale, MORALE_VERYGOOD},
Setval {FriendlyChargeSkillMax, SKILL_ACE},
Setval {FriendlyChargeSkillMin, SKILL_POOR}
};
Comment {18 Sqn, May 1917, Bertangles, FE 2B},
Event FRSqdn18_C =
{
Title {FRSqdn18_C},
Setval {FriendlyChargeType00, PT_FE2B},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlBertangles},
Setval {FriendlyChargeSquad, SquadAnon},
Setval {FriendlyChargeCharacter, CHAR_TACTICIAN},
Setval {FriendlyChargeMorale, MORALE_MEDIUM},
Setval {FriendlyChargeSkillMax, SKILL_REGULAR},
Setval {FriendlyChargeSkillMin, SKILL_REGULAR}
};
//This one is bollocks, still in britain
//DeadCode MS 08Oct96 Event FRSqdn58_C = {Setval {FriendlyChargeType00, PT_RE8},
//DeadCode MS 08Oct96 Setval {FriendlyChargeHomeBase, SetUID UID_AfAlBellevue},
//DeadCode MS 08Oct96 Setval {FriendlyChargeSquad, SquadAnon},
//DeadCode MS 08Oct96 Setval {FriendlyChargeCharacter, CHAR_TACTICIAN},
//DeadCode MS 08Oct96 Setval {FriendlyChargeMorale, MORALE_MEDIUM},
//DeadCode MS 08Oct96 Setval {FriendlyChargeSkillMax, SKILL_REGULAR},
//DeadCode MS 08Oct96 Setval {FriendlyChargeSkillMin, SKILL_NOVICE}
//DeadCode MS 08Oct96 };
Comment {8 Sqn, May 1917, Boiry St Martin, Be2c},
Event FRSqdn8_C =
{
Title {FRSqdn8_C},
Setval {FriendlyChargeType00, PT_BE2C},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlBoiryStMartin},
Setval {FriendlyChargeSquad, SquadAnon},
Setval {FriendlyChargeCharacter, CHAR_MRAVERAGE},
Setval {FriendlyChargeMorale, MORALE_GOOD},
Setval {FriendlyChargeSkillMax, SKILL_VETERAN},
Setval {FriendlyChargeSkillMin, SKILL_POOR}
};
//Spring Offensive 1918
Comment {Generic Sqn, Spring 1918, VertGaland, BE 2C},
Event SOFriendlyCharges = {Setval {FriendlyChargeType00, PT_BE2C},
Title {SOFriendlyCharges},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlVertGaland},
Setval {FriendlyChargeCharacter, CHAR_CAVALIER},
Setval {FriendlyChargeMorale, MORALE_HIGH}
};
// 5 Dec - 22 mar
Comment {15 Sqn, 5 Dec 1917 - 21 Mar 1918, Lechelle, RE 8},
Event SO15Al00_C =
{Title {SO15Al00_C},
Setval {FriendlyChargeType00, PT_RE8},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlLechelle},
Setval {FriendlyChargeSquad, SquadAnon},
Setval {FriendlyChargeCharacter, CHAR_TACTICIAN},
Setval {FriendlyChargeMorale, MORALE_MEDIUM},
Setval {FriendlyChargeSkillMax, SKILL_VETERAN},
Setval {FriendlyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
// 22 mar - 25 mar
Comment {15 Sqn, 22 - 25 Mar 1918, Lavieville, RE 8},
Event SO15Al01_C =
{Title {SO15Al01_C},
Setval {FriendlyChargeType00, PT_RE8},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlLavieville},
Setval {FriendlyChargeSquad, SquadAnon},
Setval {FriendlyChargeCharacter, CHAR_TACTICIAN},
Setval {FriendlyChargeMorale, MORALE_MEDIUM},
Setval {FriendlyChargeSkillMax, SKILL_VETERAN},
Setval {FriendlyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//DeadCode MS 18Nov96 // 25 mar - 26 mar
//DeadCode MS 18Nov96 Event SO15Al04_C =
/Title {SO15Al04_C},
/DeadCode MS 18Nov96 {Setval {FriendlyChargeType00, PT_RE8},
//DeadCode MS 18Nov96 Setval {FriendlyChargeHomeBase, SetUID UID_AfAlLahoussoye},
//DeadCode MS 18Nov96 Setval {FriendlyChargeSquad, SquadAnon},
//DeadCode MS 18Nov96 Setval {FriendlyChargeCharacter, CHAR_TACTICIAN},
//DeadCode MS 18Nov96 Setval {FriendlyChargeMorale, MORALE_MEDIUM},
//DeadCode MS 18Nov96 Setval {FriendlyChargeSkillMax, SKILL_VETERAN},
//DeadCode MS 18Nov96 Setval {FriendlyChargeSkillMin, SKILL_POOR},
//DeadCode MS 18Nov96 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 18Nov96 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 18Nov96 };
// 26 mar - 9 apr
Comment {15 Sqn, 26 Mar - 9 Apr 1918, Fienvillers, RE 8},
Event SO15Al03_C =
{Title {SO15Al03_C},
Setval {FriendlyChargeType00, PT_RE8},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlFienvillers},
Setval {FriendlyChargeSquad, SquadAnon},
Setval {FriendlyChargeCharacter, CHAR_TACTICIAN},
Setval {FriendlyChargeMorale, MORALE_MEDIUM},
Setval {FriendlyChargeSkillMax, SKILL_VETERAN},
Setval {FriendlyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
// 10 apr -
Comment {15 Sqn, 10 Apr 1918 -, Vert Galand, RE 8},
Event SO15Al04_C =
{Title {SO15Al04_C},
Setval {FriendlyChargeType00, PT_RE8},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlVertGaland},
Setval {FriendlyChargeSquad, SquadAnon},
Setval {FriendlyChargeCharacter, CHAR_TACTICIAN},
Setval {FriendlyChargeMorale, MORALE_MEDIUM},
Setval {FriendlyChargeSkillMax, SKILL_VETERAN},
Setval {FriendlyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
// - 21 mar
Comment {59 Sqn, - 21 Mar 1918, Corcelles, RE 8},
Event SO59Al00_C =
{Title {SO59Al00_C},
Setval {FriendlyChargeType00, PT_RE8},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlCorcelles},
Setval {FriendlyChargeSquad, SquadAnon},
Setval {FriendlyChargeCharacter, CHAR_TACTICIAN},
Setval {FriendlyChargeMorale, MORALE_GOOD},
Setval {FriendlyChargeSkillMax, SKILL_ACE},
Setval {FriendlyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
// 22 mar - 26 mar
Comment {59 Sqn, 22 - 25 Mar 1918, Lealvillers, RE 8},
Event SO59Al01_C =
{Title {SO59Al01_C},
Setval {FriendlyChargeType00, PT_RE8},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlLealvillers},
Setval {FriendlyChargeSquad, SquadAnon},
Setval {FriendlyChargeCharacter, CHAR_TACTICIAN},
Setval {FriendlyChargeMorale, MORALE_GOOD},
Setval {FriendlyChargeSkillMax, SKILL_ACE},
Setval {FriendlyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
// 26 mar - 10 apr
Comment {59 Sqn, 26 Mar - 10 Apr 1918, Candas, RE 8},
Event SO59Al02_C =
{Title {SO59Al02_C},
Setval {FriendlyChargeType00, PT_RE8},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlCandas},
Setval {FriendlyChargeSquad, SquadAnon},
Setval {FriendlyChargeCharacter, CHAR_TACTICIAN},
Setval {FriendlyChargeMorale, MORALE_GOOD},
Setval {FriendlyChargeSkillMax, SKILL_ACE},
Setval {FriendlyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
// 10 apr -
Comment {59 Sqn, 10 Apr 1918, Vert Galand, RE 8},
Event SO59Al03_C =
{Title {SO59Al03_C},
Setval {FriendlyChargeType00, PT_RE8},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlVertGaland},
Setval {FriendlyChargeSquad, SquadAnon},
Setval {FriendlyChargeCharacter, CHAR_TACTICIAN},
Setval {FriendlyChargeMorale, MORALE_GOOD},
Setval {FriendlyChargeSkillMax, SKILL_ACE},
Setval {FriendlyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
// - mar 22
Comment {13 Sqn, - 21 Mar 1918, Etrun, RE 8},
Event SO13Al00_C =
{Title {SO13Al00_C},
Setval {FriendlyChargeType00, PT_RE8},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlEtrun},
Setval {FriendlyChargeSquad, SquadAnon},
Setval {FriendlyChargeCharacter, CHAR_TACTICIAN},
Setval {FriendlyChargeMorale, MORALE_GOOD},
Setval {FriendlyChargeSkillMax, SKILL_VETERAN},
Setval {FriendlyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
// mar 22 -
Comment {13 Sqn, 22 Mar 1918 -, Izel Le Hameau, RE 8},
Event SO13Al01_C =
{Title {SO13Al01_C},
Setval {FriendlyChargeType00, PT_RE8},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlIzelLeHameau},
Setval {FriendlyChargeSquad, SquadAnon},
Setval {FriendlyChargeCharacter, CHAR_TACTICIAN},
Setval {FriendlyChargeMorale, MORALE_GOOD},
Setval {FriendlyChargeSkillMax, SKILL_VETERAN},
Setval {FriendlyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
// 5 mar - 10 apr
Comment {102 Sqn, 5 Mar - 10 Apr 1918, Izel Le Hameau, FE 2B},
Event SO102Al01_C =
{Title {SO102Al01_C},
Setval {FriendlyChargeType00, PT_FE2B},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlIzelLeHameau},
Setval {FriendlyChargeSquad, SquadAnon},
Setval {FriendlyChargeCharacter, CHAR_TACTICIAN},
Setval {FriendlyChargeMorale, MORALE_VERYGOOD},
Setval {FriendlyChargeSkillMax, SKILL_VETERAN},
Setval {FriendlyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
Event FRNorthJasta_S = {Event FRJasta3_S};
Event FRSouthJasta_S = {Event FRJasta6_S};
Event FRSouthSqdn_S = {Event FRSqdn66_S};
Event FRNorthSqdn_S = {Event FRSqdn60_S};
Event FRSqdn58_C = {Event FRSqdn18_C};
Event SO24Al00_S = {Event SO56Al00_S};
Event SO60Al00_S = {Event SO60Al01_S};
Event FRSqdn46_S = {Event FRSqdn40_S}
};//end battlefield...
BattleField
{
FileName BF_Somme_AL_Plyr_Enemy_Squadrons=Somme03.BF,
Title {Somme AL_Player Enemy Squadrons},
Family {SquadList},
//----------------
//SCOUTS
//----------------
Comment {----------------- SCOUTS -----------------------------------},
Event SMZone4_S =
{
Title {SMZone4_S},
Setval {EnemyScoutSquad, SquadAnon}
};
Comment {Novices},
Event FRNovice_S =
{
Title {FRNovice_S},
Setval {EnemyScoutType00,PT_FOKKER_DR1},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpAulnoy},
Setval {EnemyScoutSquad, JastaAnon},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_NOVICE},
Setval {EnemyScoutSkillMin, SKILL_NOVICE},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//FIXME have yet to use this JASTA
//26 nov 1916 - 15 may 1917
Comment {J 22, 26 Nov 1916 - 15 May 1917, Pronville, D3},
Event FRJasta22_S =
{
Title {FRJasta22_S},
Setval {EnemyScoutType00, PT_ALBATROS_D3},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpPronville},
//DeadCode MS 28Nov96 Setval {EnemyScoutHomeBase, SetUID UID_AfCpRiencourt},
Setval {EnemyScoutSquad, JastaAnon},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_REGULAR},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//All Campaign 11 Apr 1917 - 15 Sep 1917
Comment {J 33, 11 Apr - 15 Sep 1917, Villers Au Terte, D3},
Event FRJasta33_S =
{
Title {FRJasta33_S},
Setval {EnemyScoutType00, PT_ALBATROS_D3},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpVillersAuTerte},
Setval {EnemyScoutSquad, JastaAnon},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_TACTICIAN},
Setval {EnemyScoutMorale, MORALE_EXCELLENT},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E3}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};
//All Campaign 5 dec 1916 - 31 jul 1917
Comment {J 2, 5 Dec 1916 - 31 July 1917, Pronville, D3},
Event FRJasta2_S =
{
Title {FRJasta2_S},
Setval {EnemyScoutType00, PT_ALBATROS_D3},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpPronville},
Setval {EnemyScoutSquad, Jasta02},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_EXCELLENT},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_VETERAN},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E3}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};
//should be at Bersee, Douai
Comment {J 10, Spring 1917, Douai, D3},
Event FRJasta10_S =
{
Title {FRJasta10_S},
Setval {EnemyScoutType00, PT_ALBATROS_D3},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpDouai},
Setval {EnemyScoutSquad, Jasta10},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_VETERAN},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_TAIL_ELEV,COL_E6}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_TAIL_ELEV,COL_E6}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_VARY}}
};
//5 may - 5 jun 1917
Comment {J 7, 5 May - 5 Jun 1917, Eswars, D3},
Event FRJasta7_S =
{
Title {FRJasta7_S},
Setval {EnemyScoutType00, PT_ALBATROS_D3},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpEswars},
Setval {EnemyScoutSquad, Jasta07},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_VETERAN},
Setval {EnemyScoutSkillMin, SKILL_NOVICE},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E6}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_WBOT,COL_E1}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_WBOT,COL_E1}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};
//halberstadt D3??
Comment {J 3, Spring 1917, Guesnain, D3},
Event FRJasta3_S =
{
Title {FRJasta3_S},
Setval {EnemyScoutType00, PT_ALBATROS_D3},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpGuesnain},
Setval {EnemyScoutSquad, Jasta03},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_CAVALIER},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_VETERAN},
Setval {EnemyScoutSkillMin, SKILL_NOVICE},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//MS 08Oct96
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};
Comment {J 4, Spring 1917, Douai, D3},
Event FRJasta4_S =
{
Title {FRJasta4_S},
Setval {EnemyScoutType00, PT_ALBATROS_D3},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpDouai},
Setval {EnemyScoutSquad, Jasta04},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E7}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_SAME}}
};
//--------------------------
//SOUTH AREA
//11 Mar 1917 -
Comment {J 5, 11 Mar 1917 -, Estourmel, D3},
Event FRJasta5_S =
{
Title {FRJasta5_S},
Setval {EnemyScoutType00, PT_ALBATROS_D3},
Setval {EnemyScoutSquad, Jasta05},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpEstourmel},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_ACE},
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E7}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_SAME}}
};
Comment {J 12, Spring 1917, Epinoy, D3},
Event FRJasta12_S =
{
Title {FRJasta12_S},
Setval {EnemyScoutType00, PT_ALBATROS_D3},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpEpinoy},
Setval {EnemyScoutSquad, Jasta12},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_VETERAN},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E7}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E7}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}}
};
//REAR AREA
Comment {J 6, Spring 1917, Aulnoy, D3},
Event FRJasta6_S =
{
Title {FRJasta6_S},
Setval {EnemyScoutType00, PT_ALBATROS_D3},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpAulnoy},
Setval {EnemyScoutSquad, Jasta06},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_TACTICIAN},
Setval {EnemyScoutMorale, 215},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_ACE},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E7}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ELEV_WBOT,COL_E4}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_BOD,COL_E6}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}
};
//Spring Offensive 1918
Comment {J 11, Red Baron, Cappy, Dr1},
Event RedBaron =
{
Title {RedBaron},
Setval {EnemyScoutType00, PT_FOKKER_DR1},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpCappy},
Setval {EnemyScoutSquad, Jasta11Ace},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_TACTICIAN},
Setval {EnemyScoutMorale, 215},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_HERO},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//- 25 mar
Comment {J 11, - 25 Mar 1918, Awoignt, Dr1},
Event SO11Cp00_S =
{Title {SO11Cp00_S},
Setval {EnemyScoutType00, PT_FOKKER_DR1},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpAwoignt},
Setval {EnemyScoutSquad, Jasta11},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_TACTICIAN},
Setval {EnemyScoutMorale, 215},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_ACE},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},//AM 02Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_SIG,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_WBOT,COL_VARY}},//AM 02Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_ELEV,COL_VARY}}//AM 02Dec96
};
//26 mar - 11 apr
Comment {J 11, 26 Mar - 11 Apr 1918, Lechelle, Dr1},
Event SO11Cp01_S =
{Title {SO11Cp01_S},
Setval {EnemyScoutType00, PT_FOKKER_DR1},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpLechelle},
Setval {EnemyScoutSquad, Jasta11},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_TACTICIAN},
Setval {EnemyScoutMorale, 215},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_ACE},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},//AM 02Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_SIG,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_WBOT,COL_VARY}},//AM 02Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_ELEV,COL_VARY}}//AM 02Dec96
};
//12 apr -
Comment {J 11, 12 Apr 1918 -, Cappy, Dr1},
Event SO11Cp02_S =
{Title {SO11Cp02_S},
Setval {EnemyScoutType00, PT_FOKKER_DR1},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpCappy},
Setval {EnemyScoutSquad, Jasta11},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_TACTICIAN},
Setval {EnemyScoutMorale, 215},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_ACE},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},//AM 02Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_SIG,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_WBOT,COL_VARY}},//AM 02Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_ELEV,COL_VARY}}//AM 02Dec96
};
//23 nov 1917 - 9 apr 1918
Comment {J 20, 23 Nov 1917 - 9 Apr 1918, Guesnain, Dr1},
Event SO20Cp00_S =
{Title {SO20Cp00_S},
Setval {EnemyScoutType00, PT_FOKKER_DR1},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpGuesnain},
Setval {EnemyScoutSquad, JastaAnon},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_NOVICE},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_ELEV,COL_VARY}}//AM 02Dec96
};
//1 feb - 28 mar 1918
Comment {J 30, 1 Feb - 28 Mar 1918, Guesnain, Dr1},
Event SO32Cp00_S =
{Title {SO32Cp00_S},
Setval {EnemyScoutType00, PT_FOKKER_DR1},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpGuesnain},
Setval {EnemyScoutSquad, Jasta32},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_VETERAN},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E5}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E5}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_BOD,COL_E4}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E0}}
};
//Mar 21 -
//15 mar - 14 apr
Comment {J 2, 15 Mar - 14 Apr 1918, Erchin, Pfalz},
Event SO02Cp00_S = {Setval {EnemyScoutType00, PT_PFALZ},
Title {SO02Cp00_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpErchin},
Setval {EnemyScoutSquad, Jasta02},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_EXCELLENT},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_VETERAN},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_TAIL_ELEV,COL_E6}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_VARY}}
};
//- 11 mar
Comment {J 5, - 11 Mar 1918, Guise, Dr1},
Event SO05Cp00_S = {Setval {EnemyScoutType00, PT_FOKKER_DR1},
Title {SO05Cp00_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpGuise},
Setval {EnemyScoutSquad, Jasta05},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_ACE},
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_BOD,COL_E2}},//AM 02Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_E2}},//AM 02Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_WBOT,COL_VARY}}//AM 02Dec96
};
//11 mar - 21 mar
Comment {J 5, 11 - 21 Mar 1918, Estourmel, Dr1},
Event SO05Cp01_S = {Setval {EnemyScoutType00, PT_FOKKER_DR1},
Title {SO05Cp01_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpEstourmel},
Setval {EnemyScoutSquad, Jasta05},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_ACE},
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_BOD,COL_E2}},//AM 02Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_E2}},//AM 02Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_WBOT,COL_VARY}}//AM 02Dec96
};
//23 apr -
Comment {J 5, 23 Apr 1918 -, Cappy, Dr1},
Event SO05Cp02_S = {Setval {EnemyScoutType00, PT_FOKKER_DR1},
Title {SO05Cp02_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpCappy},
Setval {EnemyScoutSquad, Jasta05},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_ACE},
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_BOD,COL_E2}},//AM 02Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_E2}},//AM 02Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_WBOT,COL_VARY}}//AM 02Dec96
};
//- 20 mar
Comment {J 6, - 20 Mar 1918, Aniche, Dr1},
Event SO06Cp00_S =
{Title {SO06Cp00_S},
Setval {EnemyScoutType00, PT_FOKKER_DR1},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpAniche},
Setval {EnemyScoutSquad, Jasta06},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_TACTICIAN},
Setval {EnemyScoutMorale, 215},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_ACE},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_ELEV,COL_E7}},//AM 02Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 02Dec96
};
// Black/white stripes on elevators. Dr1s red and white petal pattern on cowl.
//21 mar - 26 mar
Comment {J 6, 21 - 26 Mar 1918, Awoignt, Dr1},
Event SO06Cp01_S = {Setval {EnemyScoutType00, PT_FOKKER_DR1},
Title {SO06Cp01_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpAwoignt},
Setval {EnemyScoutSquad, Jasta06},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_TACTICIAN},
Setval {EnemyScoutMorale, 215},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_ACE},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_ELEV,COL_E7}},//AM 02Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 02Dec96
};
//27 mar - 3 apr
Comment {J 6, 27 Mar - 3 Apr 1918, Lechelle, Dr1},
Event SO06Cp02_S = {Setval {EnemyScoutType00, PT_FOKKER_DR1},
Title {SO06Cp02_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpLechelle},
Setval {EnemyScoutSquad, Jasta06},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_TACTICIAN},
Setval {EnemyScoutMorale, 215},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_ACE},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_ELEV,COL_E7}},//AM 02Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 02Dec96
};
//(-2 feb)
Comment {J 12, - 2 Feb 1918, Roucourt, Dr1},
Event SO12Cp00_S = {Setval {EnemyScoutType00, PT_FOKKER_DR1},
Title {SO12Cp00_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpRoucourt},
Setval {EnemyScoutSquad, Jasta12},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ELEV,COL_E6}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_BOD,COL_E6}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E0}}
};
//Dr1. Black tails, rear fueselage. White spinner or cowlings.
/DeadCode MS 19Nov96 Event SO14Cp00_S = {Setval {EnemyScoutType00, Dr1},
/Title {SO14Cp00_S},
/DeadCode MS 19Nov96 Setval {EnemyScoutHomeBase, SetUID UID_AfCpPronville},
//DeadCode MS 19Nov96 Setval {EnemyScoutSquad, JastaAnon},
//DeadCode MS 19Nov96 Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
//DeadCode MS 19Nov96 Setval {EnemyScoutTactician, CHAR_TACTICIAN},
//DeadCode MS 19Nov96 Setval {EnemyScoutCavalier, CHAR_CAVALIER},
//DeadCode MS 19Nov96 Setval {EnemyScoutMorale, MORALE_VERYGOOD},
//DeadCode MS 19Nov96 Setval {EnemyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96 Setval {EnemyScoutSkillMin, SKILL_POOR},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}//DeadCode MS 19Nov96 };
//DeadCode MS 19Nov96 //Horizontal Black\White bands from nose to tail
//DeadCode MS 19Nov96 //- feb 12 Attached to 18 armee
//DeadCode MS 19Nov96 Event SO15Cp00_S = {Setval {EnemyScoutType00, PT_FOKKER_DR1},
/Title {SO15Cp00_S},
/DeadCode MS 19Nov96 Setval {EnemyScoutHomeBase, SetUID UID_AfCpGuise},
//DeadCode MS 19Nov96 Setval {EnemyScoutSquad, JastaAnon},
//DeadCode MS 19Nov96 Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
//DeadCode MS 19Nov96 Setval {EnemyScoutTactician, CHAR_TACTICIAN},
//DeadCode MS 19Nov96 Setval {EnemyScoutCavalier, CHAR_CAVALIER},
//DeadCode MS 19Nov96 Setval {EnemyScoutMorale, MORALE_VERYGOOD},
//DeadCode MS 19Nov96 Setval {EnemyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96 Setval {EnemyScoutSkillMin, SKILL_POOR},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}//DeadCode MS 19Nov96 };
//DeadCode MS 19Nov96 //Dark blue fueslages and tail surfaces, Red noses back as far as cockpit area.
//dunno
Comment {J 18, Spring 1918, Guise, Dr1},
Event SO18Cp00_S = {Setval {EnemyScoutType00, PT_FOKKER_DR1},
Title {SO18Cp00_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpGuise},
Setval {EnemyScoutSquad, JastaAnon},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_BOD,COL_E7}},//AM 02Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_E6}},//AM 02Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}/AM 02Dec96
};
//Rear Fusel white with black Raven insignia, front fusel/nose vermillion red.
//Some had striped elevators.
//DeadCode MS 19Nov96 //Attached to 18 armee
//DeadCode MS 19Nov96 Event SO19Cp00_S = {Setval {EnemyScoutType00, PT_FOKKER_DR1},
/Title {SO19Cp00_S},
/DeadCode MS 19Nov96 Setval {EnemyScoutHomeBase, SetUID UID_AfCpGuise},
//DeadCode MS 19Nov96 Setval {EnemyScoutSquad, JastaAnon},
//DeadCode MS 19Nov96 Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
//DeadCode MS 19Nov96 Setval {EnemyScoutTactician, CHAR_TACTICIAN},
//DeadCode MS 19Nov96 Setval {EnemyScoutCavalier, CHAR_CAVALIER},
//DeadCode MS 19Nov96 Setval {EnemyScoutMorale, MORALE_VERYGOOD},
//DeadCode MS 19Nov96 Setval {EnemyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96 Setval {EnemyScoutSkillMin, SKILL_POOR},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}//DeadCode MS 19Nov96 };
//Attached to 17 armee JG8
//- 16 mar
Comment {J 23, - 16 Mar 1918, Aniche, Dr1},
Event SO23Cp00_S = {Setval {EnemyScoutType00, PT_FOKKER_DR1},
Title {SO23Cp00_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpAniche},
Setval {EnemyScoutSquad, Jasta23},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_CAVALIER},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}},//AM 02Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E0}}//AM 02Dec96
};
//17 mar - 27 mar
Comment {J 23, 17 - 26 Mar 1918, Emerchicourt, Dr1},
Event SO23Cp01_S = {Setval {EnemyScoutType00, PT_FOKKER_DR1},
Title {SO23Cp01_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpEmerchicourt},
Setval {EnemyScoutSquad, Jasta23},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_CAVALIER},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}},//AM 02Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E0}}//AM 02Dec96
};
//27 mar - 18 apr
Comment {J 23, 27 Mar - 17 Apr 1918, Bapaume, Dr1},
Event SO23Cp02_S = {Setval {EnemyScoutType00, PT_FOKKER_DR1},
Title {SO23Cp02_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpBapaume},
Setval {EnemyScoutSquad, Jasta23},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_CAVALIER},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}},//AM 02Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E0}}//AM 02Dec96
};
//18 apr -
Comment {J 23, 18 Apr 1918 -, Epinoy, Dr1},
Event SO23Cp03_S = {Setval {EnemyScoutType00, PT_FOKKER_DR1},
Title {SO23Cp03_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpEpinoy},
Setval {EnemyScoutSquad, Jasta23},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_CAVALIER},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}},//AM 02Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E0}}//AM 02Dec96
};
//Attached to 2 armee
//- 20 mar
Comment {J 24, - 24 Mar 1918, Guise, Pfalz},
Event SO24Cp00_S = {Setval {EnemyScoutType00, PT_PFALZ},
Title {SO24Cp00_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpGuise},
Setval {EnemyScoutSquad, JastaAnon},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {EnemyScoutSkillMax, SKILL_VETERAN},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}};
//Attached to 2 armee
//20 mar - 8 apr
Comment {J 24, 20 Mar - 8 Apr 1918, Villeselve, Pfalz},
Event SO24Cp01_S = {Setval {EnemyScoutType00, PT_PFALZ},
Title {SO24Cp01_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpVilleselve},
Setval {EnemyScoutSquad, JastaAnon},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {EnemyScoutSkillMax, SKILL_VETERAN},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//Attached to 17 armee
//13 mar - 10 apr
Comment {J 26, 13 Mar - 10 Apr 1918, Erchin, Dr1},
Event SO26Cp00_S = {Setval {EnemyScoutType00, PT_FOKKER_DR1},
Title {SO26Cp00_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpErchin},
Setval {EnemyScoutSquad, JastaAnon},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_WBOT,COL_E7}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_BOD,COL_E6}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};
//DeadCode MS 19Nov96 //Attached to 2 armee Mar 16
//DeadCode MS 19Nov96 Event SO34Cp00_S = {Setval {EnemyScoutType00, PT_FOKKER_DR1},
/Title {SO34Cp00_S},
/DeadCode MS 19Nov96 Setval {EnemyScoutHomeBase, SetUID UID_AfCpInchy},
//DeadCode MS 19Nov96 Setval {EnemyScoutSquad, JastaAnon},
//DeadCode MS 19Nov96 Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
//DeadCode MS 19Nov96 Setval {EnemyScoutTactician, CHAR_TACTICIAN},
//DeadCode MS 19Nov96 Setval {EnemyScoutCavalier, CHAR_CAVALIER},
//DeadCode MS 19Nov96 Setval {EnemyScoutMorale, MORALE_VERYGOOD},
//DeadCode MS 19Nov96 Setval {EnemyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96 Setval {EnemyScoutSkillMin, SKILL_POOR},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 19Nov96 };
//Attached to 17 armee JG8
//7 feb - 28 mar
Comment {J 35, 7 Feb - 28 Mar 1918, Emerchicourt, Pfalz},
Event SO35Cp00_S = {Setval {EnemyScoutType00, PT_PFALZ},
Title {SO35Cp00_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpEmerchicourt},
Setval {EnemyScoutSquad, JastaAnon},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_REGULAR},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//Attached to 17 armee
//14 mar - 16 apr 1918
Comment {J 36, 14 Mar - 16 Apr 1918, Erchin, Albatros},
Event SO36Cp00_S = {Setval {EnemyScoutType00, PT_ALBATROS_D3},
Title {SO36Cp00_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpErchin},
Setval {EnemyScoutSquad, JastaAnon},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_REGULAR},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 02Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_TAIL_ELEV,COL_E4}},//AM 02Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_TAIL_ELEV,COL_E4}},//AM 02Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_WBOT,COL_VARY}}//AM 02Dec96
};
//DeadCode MS 19Nov96 //Attached to 2 armee Mar 15
//DeadCode MS 19Nov96 Event SO37Cp00_S = {Setval {EnemyScoutType00, PT_ALBATROS_D3},
/Title {SO37Cp00_S},
/DeadCode MS 19Nov96 Setval {EnemyScoutHomeBase, SetUID UID_AfCpInchy},
//DeadCode MS 19Nov96 Setval {EnemyScoutSquad, JastaAnon},
//DeadCode MS 19Nov96 Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
//DeadCode MS 19Nov96 Setval {EnemyScoutTactician, CHAR_TACTICIAN},
//DeadCode MS 19Nov96 Setval {EnemyScoutCavalier, CHAR_CAVALIER},
//DeadCode MS 19Nov96 Setval {EnemyScoutMorale, MORALE_VERYGOOD},
//DeadCode MS 19Nov96 Setval {EnemyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96 Setval {EnemyScoutSkillMin, SKILL_POOR},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 19Nov96 };
//Attached to 2 armee
// 12 Mar - 23 mar
Comment {J 46, 12 - 22 Mar 1918, Bevillers, Pfalz},
Event SO46Cp00_S = {Setval {EnemyScoutType00, PT_PFALZ},
Title {SO46Cp00_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpBevillers},
Setval {EnemyScoutSquad, JastaAnon},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_CAVALIER},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {EnemyScoutSkillMax, SKILL_VETERAN},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
// 23 mar -
Comment {J 46, 23 Mar 1918 -, Aniche, Pfalz},
Event SO46Cp01_S = {Setval {EnemyScoutType00, PT_PFALZ},
Title {SO46Cp01_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpAniche},
Setval {EnemyScoutSquad, JastaAnon},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_CAVALIER},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {EnemyScoutSkillMax, SKILL_VETERAN},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//Attached to 2 armee
// - Mar 17
Comment {J 58, - 16 Mar 1918, Emerchicourt, Dr1},
Event SO58Cp00_S = {Setval {EnemyScoutType00, PT_FOKKER_DR1},
Title {SO58Cp00_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpEmerchicourt},
Setval {EnemyScoutSquad, JastaAnon},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_VETERAN},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E2}},//AM 02Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_SIG,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_VARY}},//AM 02Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_ELEV,COL_VARY}}//AM 02Dec96
};
//Attached to 2 armee
// Mar 17 - Apr 2
Comment {J 58, 17 Mar - 2 Apr 1918, Aniche, Dr1},
Event SO58Cp01_S = {Setval {EnemyScoutType00, PT_FOKKER_DR1},
Title {SO58Cp01_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpAniche},
Setval {EnemyScoutSquad, JastaAnon},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_VETERAN},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E2}},//AM 02Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_SIG,COL_E5}},//AM 02Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_VARY}},//AM 02Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_ELEV,COL_VARY}}//AM 02Dec96
};
//24 mar - 10 apr
Comment {J 3, 24 Mar - 10 Apr 1918, Mons En Chaussee, Pfalz},
Event SO03Cp00_S = {Setval {EnemyScoutType00, PT_PFALZ},
Title {SO03Cp00_S},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpMonsEnChaussee},
Setval {EnemyScoutSquad, Jasta03},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//Mar 29 -
//DeadCode MS 26Nov96 Event SO62Cp00_S = {Setval {EnemyScoutType00, PT_PFALZ},
/Title {SO62Cp00_S},
/DeadCode MS 26Nov96 Setval {EnemyScoutHomeBase, SetUID UID_AfCpBalatre},
//DeadCode MS 26Nov96 Setval {EnemyScoutSquad, JastaAnon},
//DeadCode MS 26Nov96 Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
//DeadCode MS 26Nov96 Setval {EnemyScoutTactician, CHAR_TACTICIAN},
//DeadCode MS 26Nov96 Setval {EnemyScoutCavalier, CHAR_CAVALIER},
//DeadCode MS 26Nov96 Setval {EnemyScoutMorale, MORALE_VERYGOOD},
//DeadCode MS 26Nov96 Setval {EnemyScoutSkillMax, SKILL_ACE},
//DeadCode MS 26Nov96 Setval {EnemyScoutSkillMin, SKILL_POOR},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 26Nov96 };
//Mar26-Apr6
//DeadCode MS 27Nov96 Event SO69Cp00_S = {Setval {EnemyScoutType00, PT_PFALZ},
/Title {SO69Cp00_S},
/DeadCode MS 27Nov96 Setval {EnemyScoutHomeBase, SetUID UID_AfCpVilleselve},
//DeadCode MS 27Nov96 Setval {EnemyScoutSquad, JastaAnon},
//DeadCode MS 27Nov96 Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
//DeadCode MS 27Nov96 Setval {EnemyScoutTactician, CHAR_TACTICIAN},
//DeadCode MS 27Nov96 Setval {EnemyScoutCavalier, CHAR_CAVALIER},
//DeadCode MS 27Nov96 Setval {EnemyScoutMorale, MORALE_VERYGOOD},
//DeadCode MS 27Nov96 Setval {EnemyScoutSkillMax, SKILL_ACE},
//DeadCode MS 27Nov96 Setval {EnemyScoutSkillMin, SKILL_POOR},
//DeadCode MS 27Nov96 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 27Nov96 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 27Nov96 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 27Nov96 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 27Nov96 };
//Mar25 -
//Event SO54Cp00_S = {Setval {EnemyScoutType00, PT_FOKKER_D7},
/Title {SO54Cp00_S},
/ Setval {EnemyScoutHomeBase, SetUID UID_AfCpMonsEnChausse},
// Setval {EnemyScoutCharacter, CHAR_MRAVERAGE},
// Setval {EnemyScoutMorale, MORALE_MEDIUM}
// };
//DeadCode MS 19Nov96 //LATER
//DeadCode MS 19Nov96
//DeadCode MS 19Nov96 //Attached to 2 armee
//DeadCode MS 19Nov96 Event SO05Cp01_S = {Setval {EnemyScoutType00, PT_FOKKER_D7},
/Title {SO05Cp01_S},
/DeadCode MS 19Nov96 Setval {EnemyScoutHomeBase, SetUID UID_AfCpCappy},
//DeadCode MS 19Nov96 Setval {EnemyScoutSquad, JastaAnon},
//DeadCode MS 19Nov96 Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
//DeadCode MS 19Nov96 Setval {EnemyScoutTactician, CHAR_TACTICIAN},
//DeadCode MS 19Nov96 Setval {EnemyScoutCavalier, CHAR_CAVALIER},
//DeadCode MS 19Nov96 Setval {EnemyScoutMorale, MORALE_VERYGOOD},
//DeadCode MS 19Nov96 Setval {EnemyScoutSkillMax, SKILL_ACE},
//DeadCode MS 19Nov96 Setval {EnemyScoutSkillMin, SKILL_POOR},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 19Nov96 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 19Nov96 ;
//Attached to 2 armee Apr -
//Event SO46Cp00_S = {Setval {EnemyScoutType00, PT_PFALZ},
/Title {SO46Cp00_S},
/ Setval {EnemyScoutHomeBase, SetUID UID_AfCpLieramont},
// Setval {EnemyScoutCharacter, CHAR_MRAVERAGE},
// Setval {EnemyScoutMorale, MORALE_MEDIUM}
// };
Comment {Generic Spring 1918, Roucourt, D7},
Event SOEnemySqdn = {Setval {EnemyScoutType00, PT_FOKKER_D7},
Title {SOEnemySqdn},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpRoucourt},
Setval {EnemyScoutSquad, JastaAnon},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//----------------
//CHARGES
//----------------
Comment {----------------- CHARGES -----------------------------------},
Event SMZone4_C =
{
Title {SMZone4_C},
Setval {EnemyScoutSquad, SquadAnon}
};
Comment {Generic, May 1917, Aulnoy, Aviatik},
Event FRNorthJasta_C =
{
Title {FRNorthJasta_C},
Setval {EnemyChargeType00, PT_AVIATIK_C},
Setval {EnemyChargeHomeBase, SetUID UID_AfCpAulnoy},
Setval {EnemyChargeSquad, SquadAnon},
Setval {EnemyChargeCharacter, CHAR_MRAVERAGE},
Setval {EnemyChargeMorale, MORALE_MEDIUM},
Setval {EnemyChargeSkillMax, SKILL_VETERAN},
Setval {EnemyChargeSkillMin, SKILL_REGULAR}
};
//Need to totally fix this!!!!!!!
Comment {Generic, May 1917, Estourmel, Aviatik},
Event FRSouthJasta_C =
{
Title {FRSouthJasta_C},
Setval {EnemyChargeType00, PT_AVIATIK_C},
Setval {EnemyChargeHomeBase, SetUID UID_AfCpEstourmel},
Setval {EnemyChargeSquad, SquadAnon},
Setval {EnemyChargeCharacter, CHAR_MRAVERAGE},
Setval {EnemyChargeMorale, MORALE_MEDIUM},
Setval {EnemyChargeSkillMax, SKILL_VETERAN},
Setval {EnemyChargeSkillMin, SKILL_REGULAR}
};
Comment {Generic, Spring 1918, Epinoy, Aviatik},
Event SOEnemyCharge = {Setval {EnemyChargeType00, PT_AVIATIK_C},
Title {SOEnemyCharge},
Setval {EnemyChargeHomeBase, SetUID UID_AfCpEpinoy},
Setval {EnemyChargeSquad, JastaAnon},
Setval {EnemyChargeCharacter, CHAR_TACTICIAN},
Setval {EnemyChargeMorale, MORALE_MEDIUM},
Setval {EnemyChargeSkillMax, SKILL_VETERAN},
Setval {EnemyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
Comment {Generic, Spring 1918, Epinoy, Rumpler},
Event SOEnemyCharge01 = {Setval {EnemyChargeType00, PT_RUMPLER_C},
Title {SOEnemyCharge01},
Setval {EnemyChargeHomeBase, SetUID UID_AfCpEpinoy},
Setval {EnemyChargeSquad, JastaAnon},
Setval {EnemyChargeCharacter, CHAR_TACTICIAN},
Setval {EnemyChargeMorale, MORALE_MEDIUM},
Setval {EnemyChargeSkillMax, SKILL_VETERAN},
Setval {EnemyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
Comment {Generic, Spring 1918, Bapaume, Aviatik},
Event SOEnemyChargeB = {Setval {EnemyChargeType00, PT_AVIATIK_C},
Title {SOEnemyChargeB},
Setval {EnemyChargeHomeBase, SetUID UID_AfCpBapaume},
Setval {EnemyChargeSquad, JastaAnon},
Setval {EnemyChargeCharacter, CHAR_TACTICIAN},
Setval {EnemyChargeMorale, MORALE_MEDIUM},
Setval {EnemyChargeSkillMax, SKILL_VETERAN},
Setval {EnemyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
Comment {Generic, Spring 1918, Bapaume, Rumpler},
Event SOEnemyCharge01B = {Setval {EnemyChargeType00, PT_RUMPLER_C},
Title {SOEnemyCharge01B},
Setval {EnemyChargeHomeBase, SetUID UID_AfCpBapaume},
Setval {EnemyChargeSquad, JastaAnon},
Setval {EnemyChargeCharacter, CHAR_TACTICIAN},
Setval {EnemyChargeMorale, MORALE_MEDIUM},
Setval {EnemyChargeSkillMax, SKILL_VETERAN},
Setval {EnemyChargeSkillMin, SKILL_POOR}
//DeadCode MS 02Sep97 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 02Sep97 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
Event SO37Cp00_S = {Event SOEnemySqdn};
Event SO34Cp00_S = {Event SOEnemySqdn};
Event SO15Cp00_S = {Event SOEnemySqdn};
Event SO14Cp00_S = {Event SOEnemySqdn};
Event SO19Cp00_S = {Event SOEnemySqdn}
};//end battlefield...